{"patrons":[{"name":"Scoutydog","tier":"Patron"},{"name":"Petr Mach","tier":"Patron"},{"name":"3DJutsu","tier":"Patron"},{"name":"Matthew Zaleski","tier":"Patron"},{"name":"Jake Newland","tier":""},{"name":"Aaron Cantor","tier":"Patron"},{"name":"Subroc","tier":"Patron"},{"name":"Jordan Bintrim","tier":"Patron"},{"name":"Duncan B","tier":"Patron"},{"name":"Ivan","tier":"Patron"},{"name":"Brian Richard Noland","tier":"Patron"},{"name":"Tamara","tier":"Patron"},{"name":"Benjamin Jessat","tier":"Patron"},{"name":"Yui Sakyubasu","tier":"Patron"},{"name":"Nodnelg","tier":"Patron"},{"name":"Przemys\u0142aw Orwat","tier":"Patron"},{"name":"sojus","tier":"Super Patron"},{"name":"Matt Walker","tier":"Free"},{"name":"SmilingAncestor","tier":"Patron"},{"name":"Paul W Bergin","tier":"Patron"},{"name":"Aiden Matlock","tier":"Patron"},{"name":"James Davenport","tier":"Patron"},{"name":"Max Pops","tier":"Super Patron"},{"name":"Dante Goldenrod","tier":"Patron"},{"name":"Owen Kachirisky","tier":"Patron"},{"name":"\u1794\u1784\u1798\u17c9\u17b6\u1794\u17cb \u179b\u1780\u17cb\u1782\u17bb\u1799\u1791\u17b6\u179c","tier":"Patron"},{"name":"Seeker511","tier":"Patron"},{"name":"johbowfor","tier":"Patron"},{"name":"Kombat","tier":"Patron"},{"name":"BRB Queen","tier":"Patron"},{"name":"Jhasduit","tier":"Patron"},{"name":"Matthew Edstrom","tier":"Patron"},{"name":"Raffaele Manna","tier":""},{"name":"Charles Songhurst","tier":"Super Patron"},{"name":"Liz Melton","tier":"Patron"},{"name":"Jericho","tier":"Patron"},{"name":"Anthony Agnone","tier":"Patron"},{"name":"Jeff Jensen","tier":"Patron"},{"name":"AMo","tier":""},{"name":"ArkOfJustice","tier":"Patron"},{"name":"Robert Brook","tier":"Patron"},{"name":"John Crimmins","tier":"Super Patron"},{"name":"Ron Pierce","tier":"Patron"},{"name":"Leslie","tier":"Patron"},{"name":"Heckur","tier":"Patron"},{"name":"Dylan Pierce","tier":"Patron"}],"posts":[{"title":"The Roller Coaster Year: Career Changes and R4 Progress","content":"<p>Hey y'all - sincerest apologies for going so long between updates. <a href=\"https:\/\/www.wildlandermod.com\/news\/career-changes-and-r4-progress\" target=\"_blank\">I finally have an update to share<\/a>, so please check it out if you're so inclined.<\/p><p>Love you to pieces, and thanks for continuing to support my work even when updates weren't a-flowin'. I really can't express how much it means to me.<\/p><p>Love,<\/p><p>Dylan<\/p>","published":"2025-09-05T21:59:08.000+00:00","url":"\/posts\/roller-coaster-138237335"},{"title":"June 2024 News: Community Contests, Job Searching, and Info on Next Update","content":"<p>Hello there Patrons! &lt;3 Got some news for y'all at the link above\u2014or you can read the post here in its entirety. ;)<\/p><p>Very happy to touch base with y\u2019all, and thanks so much for your patience these past months as I\u2019ve maneuvered through my latest chapter. I\u2019ve got <strong>three important topics <\/strong>to discuss today, if I may occupy your time!<\/p><p><strong>Help Wanted<\/strong><\/p><p>First, I\u2019m very excited to announce that I've graduated from the Backend Engineering program at Turing School of Software &amp; Design, and am now voraciously pursuing full-time Backend and Full Stack engineering roles!\u00a0My hope is to get something stable ASAP, so I can open up time for <em>Wildlander<\/em>\u00a0development.<\/p><p>Here, I\u00a0humbly ask: if you know of any roles looking for a passionate, driven, junior-to-mid level software engineer with proven professional experience in tech, I\u2019d be immensely grateful to connect. My specialties are Ruby on Rails, JavaScript, and React, but I pick up new technologies quickly\u2014a skill I owe to <em>Wildlander<\/em>\u00a0and <em>Ultimate Skyrim<\/em>. ;)\u00a0<\/p><p>Please don\u2019t hesitate to email me at <a href=\"mailto:dylanbperry@gmail.com\" target=\"_blank\">dylanbperry@gmail.com<\/a>, or to message me on Discord, Reddit, or Twitter. I\u2019m targeting full-time roles, but am also totally open to part-time roles, contract roles, and internships.<\/p><p><strong>Our First <\/strong><em><strong>Wildlander<\/strong><\/em><strong>\u00a0Community Contests<\/strong><\/p><p>Next, we\u2019re immensely stoked to announce our <strong>first ever community contests<\/strong>: the <em><strong>Wildlander<\/strong><\/em><strong>\u00a0Writing Contest<\/strong>, and the <em><strong>Wildlander<\/strong><\/em><strong>\u00a0Video Contest<\/strong>! Compete for honor, glory, and ~$ <em>cash money<\/em>\u00a0$~ by submitting your most legendary <em>Wildlander<\/em>\u00a0tales\u2014either as written stories, or as edited videos.<\/p><p>Your goal is to wow the judges with your skills, by producing an awesome submission that showcases an amazing <em>Wildlander<\/em>\u00a0experience. The rest is up to you!<\/p><p>Contest winners will receive prizes of <strong>Steam Gift Cards <\/strong><em>and<\/em>\u00a0<strong>Nexus Donation Points<\/strong>, with prizes for first and second place in each contest. Second place winners will receive $35 USD and 3000 Donation Points, and first place winners will take home a whopping $70 USD and 5000 Donation Points!<\/p><p>You can submit your entries at the following links. (These links are also pinned on Discord, in the <a href=\"https:\/\/discord.gg\/zFhfW5JWjJ\" target=\"_blank\">Video Contest channel<\/a>\u00a0and the <a href=\"https:\/\/www.wildlandermod.com\/news\/june-2024-news-community-contests-job-searching-and-info-on-next-update#\" target=\"_blank\">Writing Contest channel<\/a>\u00a0respectively.)<\/p><ul><li><p><a href=\"https:\/\/forms.gle\/vPc1vgzZ2C92BT3n9\" target=\"_blank\">Video Contest Submission\u00a0Form<\/a><\/p><\/li><li><p><a href=\"https:\/\/forms.gle\/SgBSBvjHuQUGpVKB6\" target=\"_blank\">Writing Contest Submission Form<\/a><\/p><\/li><\/ul><p><strong>General Contest Rules:<\/strong><\/p><ul><li><p>Submissions will be accepted until <strong>11:59pm PST on July 28th<\/strong>.<\/p><\/li><li><p>Participants must have a <strong>valid Steam account<\/strong>\u00a0to receive Steam funds, and a <strong>valid Nexus account <\/strong>to receive Donation Points.<\/p><\/li><li><p>Submissions should be <strong>based on or inspired by a <\/strong><em><strong>Wildlander<\/strong><\/em><strong>\u00a0gameplay experience.<\/strong><\/p><\/li><li><p>Submissions should be <strong>roughly safe for work<\/strong>. (Typical <em>Wildlander<\/em>\u00a0violence is okay, but no gratuitous gore or sexually explicit material.)<\/p><\/li><li><p><em>Wildlander<\/em>\u00a0Team members can submit entries, but are <strong>not eligible to win prizes.<\/strong><\/p><\/li><\/ul><p><strong>Video Contest Rules:<\/strong><\/p><ul><li><p>Videos should showcase <em>Wildlander<\/em>\u00a0in a <strong>roughly vanilla state.<\/strong>\u00a0(It\u2019s okay if you have a handful of non-standard mods, but submissions need to be recognizable as <em>Wildlander.)\u00a0<\/em><\/p><\/li><li><p>Videos should be <strong>~5 minutes long or less.<\/strong><\/p><\/li><li><p>Videos must be hosted via a <strong>publicly viewable link<\/strong>.<\/p><\/li><li><p><strong>You may submit up to three (3) videos.<\/strong>\u00a0Each video must be submitted using a separate submission form.<\/p><\/li><\/ul><p><strong>Writing Contest Rules:<\/strong><\/p><ul><li><p>Stories must be submitted in <strong>English.<\/strong><\/p><\/li><li><p>Stories should be <strong>~3500 words or fewer.<\/strong><\/p><\/li><li><p><strong>You may submit up to three (3) stories.<\/strong>\u00a0Each story must be submitted using a separate submission form.<\/p><\/li><\/ul><p>And that's it for the contests!\u00a0We're so excited to see what y'all will come up with. Feel free to post in the Discord channels or on the Subreddit if you have further questions, and happy creating!<\/p><p><strong>Any News on the Next <\/strong><em><strong>Wildlander<\/strong><\/em><strong>\u00a0Update?<\/strong><\/p><p>Yes!\u00a0While I can\u2019t give you an exact timeline, as my highest priority is still job searching at the moment, Lizzy and I\u2014and especially Lizzy\u2014have worked behind the scenes on a huge bugfixing and quality of life update that we aim to release ASAP.<\/p><p>Once the update is ready for testing, we plan to release a public beta with an opt-in role on Discord. Keep an eye out for this announcement if you'd like to be a guinea pig\u2014I\u00a0mean, beta tester\u2014so you can grab the beta as soon as it's ready for human consumption.<\/p><p><strong>Until Next Time<\/strong><\/p><p>That\u2019s all for now! Thanks again for being the most amazing community a team could ever ask for, and we can\u2019t wait to see all the awesome stuff y\u2019all submit for the contests. Best of luck, and stay tuned for additional dastardly machinations!<\/p><p>With all our love,<\/p><p>-- Dylan and the <em>Wildlander<\/em>\u00a0Team<\/p>","published":"2024-06-05T20:06:00.000+00:00","url":"\/posts\/june-2024-news-105651023"},{"title":"Big Changes; Please Read!","content":"<p>Hey there Wildlanders! Thanks so much for your patience between updates.<\/p><p>I've got a new progress report for y'all that you can find at <a href=\"https:\/\/www.wildlandermod.com\/news\/progress-report-december-2023\" target=\"_blank\">this link.<\/a><\/p><p>Please give it a read, if you find the time, and happiest of holidays to you and your loved ones.\u00a0<\/p><p>All my thanks, and all the best,<\/p><p>Dylan<\/p>","published":"2023-12-03T20:25:13.000+00:00","url":"\/posts\/big-changes-read-94019867"},{"title":"A Deep Preview of Release 4","content":"<p>Hey there y'all! Sorry for the radio silence over the last month. We've been very busy, as you might see in this latest deep dive into the progress we've made on the next release.\u00a0<\/p><p>(You might also notice that we now have an actual news page on the site! Patreon was unfortunately not well-suited as a proper news feed, so I'll be posting to the website from now on and linking the posts back here.)<\/p><p>I <strong>strongly<\/strong> encourage you to read the post, but if you can't at the moment, I'm doing a big ol stream next <strong>Thursday, July 27th @ 12:00pm PST<\/strong> to dig into the current and planned features, do a Q&amp;A, and more. Hope to see you there, and hope you've had a wonderful summer thus far!\u00a0<\/p>","published":"2023-07-20T18:09:43.000+00:00","url":"\/posts\/deep-preview-of-86400483"},{"title":"Lifting the veil on a new era of Wildlander! Introducing the Wiki, the Roadmap, and Customization ","content":"<p>Happy Tuesday, Wildlanders!<\/p><p>As promised, we are proud to unleash <em>Wildlander's<\/em> newest features:<\/p><ul><li><p>The completely revamped <strong><em><a href=\"http:\/\/wiki.wildlandermod.com\/\" target=\"_blank\">Wildlander <\/a><\/em><\/strong><strong><a href=\"http:\/\/wiki.wildlandermod.com\/\" target=\"_blank\">Wiki,<\/a><\/strong><strong> <\/strong>containing anything and everything you'd want to know about the <em>Wildlander <\/em>experience;<\/p><\/li><li><p>The brand new <strong><em><a href=\"https:\/\/airtable.com\/shrvAxHcCeCqKfnGe\/tblBTQCVjGgPefe9L\/viwxkaUxzzbMPdslu?blocks=hide\" target=\"_blank\">Wildlander <\/a><\/em><\/strong><strong><a href=\"https:\/\/airtable.com\/shrvAxHcCeCqKfnGe\/tblBTQCVjGgPefe9L\/viwxkaUxzzbMPdslu?blocks=hide\" target=\"_blank\">Roadmap,<\/a><\/strong><strong> <\/strong>which outlines the design, the vision, and the implementation for future <em>Wildlander <\/em>updates;<\/p><\/li><li><p>And the grand opening of <strong><em><a href=\"https:\/\/wiki.wildlandermod.com\/09-How-Do-i\/ModdingGuide\/\" target=\"_blank\">Wildlander <\/a><\/em><\/strong><strong><a href=\"https:\/\/wiki.wildlandermod.com\/09-How-Do-i\/ModdingGuide\/\" target=\"_blank\">Customization<\/a><\/strong>\u2014resources on the Wiki and within the Discord for customizing <em>Wildlander <\/em>to your liking (and in some cases, getting your customizations added in future updates!)<\/p><\/li><\/ul><p>The goal of these features is to eliminate <em>Wildlander's <\/em>information gaps, both in gameplay and development.<\/p><p>We will continue to improve and expand these features as <em>Wildlander <\/em>progresses. But for now, we encourage you to hop in, click around, and play with these tools yourself!<\/p><h3>Traversing the Road: Introducing Milestones<\/h3><p>If you click around the Roadmap, you'll notice that new mods and features are organized into <strong>Milestones: <\/strong>the new foundation of <em>Wildlander's<\/em> update cycle.<\/p><p>Moving forward, all <em>Wildlander <\/em>updates will be organized into two categories:<\/p><ul><li><p><strong>Milestones.<\/strong> Each Milestone is a collection of mods, features, and fixes\u2014usually centered on a theme, such as \"Vampirism Overhaul\", or \"Farming Integration\". Milestones represent significant additions and improvements to the experience, and saves from one Milestone are not likely to work on the next.<\/p><\/li><li><p><strong>Patches.<\/strong> Patches contain fixes and tweaks for small issues that snuck their way into a Milestone release. Your saves will be safe when updating from one patch to the next.<\/p><\/li><\/ul><p>Look forward to more information later this month on the first ever Milestone release, including its contents and rough timeline.\u00a0<\/p><p>Until then, we hope you enjoy the new features! And as always, we are infinitely thankful for your choice to walk this road with us.<\/p><p>Your steadfast travel companions,<\/p><p>-- Dylan and the <em>Wildlander <\/em>Team<\/p>","published":"2023-02-01T01:06:22.000+00:00","url":"\/posts\/lifting-veil-on-78038558"},{"title":"One Year of Wildlander: Reflections on the Past, Present, and Future","content":"<p>Happy New Year, Wildlanders. &lt;3<\/p><h3>Uncovering the Past<\/h3><p>Today marks the one year anniversary of Wildlander, and the <em>seven year anniversary <\/em>of my first work on Wildlander's precursor, Ultimate Skyrim.<\/p><p>For this occasion, I knew I wanted to do something special. The theme of last year, for me, was honesty: honesty in my work, honesty with myself, and facing up to the vulnerability honesty requires.\u00a0<\/p><p><a href=\"https:\/\/www.youtube.com\/watch?v=Jx-2lbqk59M\" target=\"_blank\">This video<\/a> is my reflection on the entirety of the Wildlander and Ultimate Skyrim projects, and it is the most honest thing I have ever produced. It reveals the totality of this experience\u2014the good, the bad, and the ugly\u2014so I can focus less on fear of judgment, and more on what I set out to do in the first place:<\/p><p>Making the best darn game that we can. (And enjoying the process!)<\/p><p>From the bottom of my heart\u2014<em>our <\/em>hearts\u2014<em>thank you. <\/em>Thank you for your support over this past year, for your support over the past <em>seven <\/em>years (!), and for everything y'all do to help this project shine. There are no words to express how much we appreciate your support, and we're thrilled to climb even higher alongside you.<\/p><p>Without further adieu:<\/p><h3>Daring Boldly into the Future<\/h3><p>As many of you know, we have been hard at work on a total refactor of Wildlander's project organization. The goals of this refactor are:<\/p><ul><li><p>To improve the <strong>pace<\/strong> and <strong>transparency <\/strong>of <strong>Wildlander development,<\/strong><\/p><\/li><li><p>To clarify the <strong>vision <\/strong>and <strong>content <\/strong>of future <strong>Wildlander updates<\/strong>,<\/p><\/li><li><p>To improve the <strong>volume<\/strong> and <strong>organization <\/strong>of <strong>player resources and tutorials<\/strong>, and<\/p><\/li><li><p>To provide <strong>resources<\/strong> for <strong>customizing Wildlander<\/strong> with unofficial mods.<\/p><\/li><\/ul><p>With these goals in mind, we are thrilled to announce that on January 31st, the team and I will launch the new <strong>Wildlander Roadmap,<\/strong> the completely rebuilt <strong>Wildlander Wiki,<\/strong> and the long-awaited opening of <strong>Wildlander Customization,<\/strong> including an official \"Road to Integration\" for mods patched by users and approved by the team.<\/p><p>We believe these new features will enhance the consistency and pace of Wildlander's development, the communication between the Wildlander team and wider community, and the foundation of the Wildlander project as a whole.<\/p><p>We look forward to sharing more details on each of these components as the month progresses. Until then, thank you again for your steadfast support.<\/p><p>It is truly no exaggeration that your contributions have made this project a reality, and we are beyond excited to see what 2023 will bring.<\/p><p>With infinite gratitude, and wishes for the happiest of New Years,<\/p><p>-- Dylan and the Wildlander Team<\/p>","published":"2023-01-08T01:28:16.000+00:00","url":"\/posts\/one-year-of-on-76923537"},{"title":"Release - Wildlander 1.1.11 Patch","content":"<p>Hello Wildlanders! Here's a little patch to make your Monday a wee bit better:<\/p><ul><li><p>Fixed an issue where Ultra graphics were forced, regardless of setting. The other graphics settings will now work as intended (High, Medium, Low, and Potato).<\/p><\/li><\/ul><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update\" target=\"_blank\">Update Instructions<\/a> | <a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/Change-Log\" target=\"_blank\">Changelog<\/a><\/p><p>This update is <strong>save safe, <\/strong>so you can update and continue your current saves.<\/p><p>All the best, and see you later this week!<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-12-05T22:55:41.000+00:00","url":"\/posts\/release-1-1-11-75553902"},{"title":"Wildlander Devstream (10\/7\/22) - Mod Suggestions, Chillaxing, Talkin Bout Life ","content":"<p>Hey there Wildlanders! Hope you had a great weekend.<\/p><p>Last week was mostly filled with admin and managerial tasks, so this stream is all about the <strong>improved Mod Suggestions board<\/strong>: an important component of the upcoming Roadmap. We go over the updated organization, we go through your suggestions, and generally chat about work and life.<\/p><p>I hope you enjoy this more chillaxed stream. See you next Friday (10\/14) at the same time, and I hope you all have a wonderful week!<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-10-10T22:41:58.000+00:00","url":"\/posts\/wildlander-10-7-73141216"},{"title":"Wildlander Devstream (9\/30\/22) - New Roadmap Page, New HUD, Updated Graphics, New Weapons & Armor System","content":"<p>Hello Wildlanders! Hope you had a wonderful weekend.<\/p><p>We've got another doozy of a devstream for you this week, dense with new info. (Please forgive the higher-than-intended volume of the background music - will be fixed in the next stream!)<\/p><ul><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=q7S4nMXYFYk&amp;t=1132s\" target=\"_blank\">18:52: Preview of Roadmap Page<\/a><\/strong><strong><br\/><\/strong>A glimpse at the upcoming Roadmap, designed by our good friend <a href=\"https:\/\/www.tylerweitz.com\/\" target=\"_blank\">Tyler Weitz<\/a>. The Roadmap will (finally) display what we're currently working on, and what's planned for future versions!<br\/><br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=q7S4nMXYFYk&amp;t=1785s\" target=\"_blank\">29:45: New Modlist Launcher Dropdown<\/a><\/strong><strong><br\/><\/strong>This is a gamechanger, folks. Showing off the new \"Modlist\" Launcher dropdown. For end users, it allows even <em>greater <\/em>control over your graphics and performance. For creators, it allows us to include optional graphically intensive mods for users with powerful hardware.<strong><br\/><\/strong><strong><br\/><\/strong><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=q7S4nMXYFYk&amp;t=3440s\" target=\"_blank\">57:20: Ultra Modlist Visual Preview<\/a><\/strong><strong><br\/><\/strong>A showcase of possible graphical improvements with the new Modlist dropdown, featuring <em>Nature of the Wildlands<\/em>.<strong><br\/><\/strong><strong><br\/><\/strong><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=q7S4nMXYFYk&amp;t=4613s\" target=\"_blank\">1:16:53: Improved HUD Preview and Discussion<\/a><\/strong><strong><br\/><\/strong>A preview and discussion of the new HUD, and the updated look and feel coming in future versions of <em>Wildlander.<\/em><strong><br\/><\/strong><strong><br\/><\/strong><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=q7S4nMXYFYk&amp;t=10811s\" target=\"_blank\">3:00:11: Preview of Weapon and Armor Rebalance<\/a><\/strong><strong><br\/><\/strong>A sneak preview of the new weapon and armor systems coming in 2.0.0+. This system should make weapons and armor exciting throughout a playthrough, and it should also allow us to add tons of new weapon and armor models - an oft requested feature!<\/p><\/li><\/ul><p>We hope you enjoy, and as always, feel free to leave any comments or questions below. Thanks for watching and for your support, and have a great week!<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-10-03T19:27:36.000+00:00","url":"\/posts\/wildlander-9-30-72833089"},{"title":"Release - Wildlander 1.1.8 Patch","content":"<p>Hello Wildlanders!<\/p><p>Patch 1.1.8 is live, and fixes a handful of reported issues:<\/p><ul><li><p>Restored the missing carry weight bonus to beef stew<\/p><\/li><li><p>Hands are no longer invisible when fist fighting<\/p><\/li><li><p>Crosshair will show when bows and spells are drawn<\/p><\/li><li><p>Horse inventory key was rebound to U<\/p><\/li><\/ul><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update\" target=\"_blank\">Update Instructions<\/a> | <a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/Change-Log\" target=\"_blank\">Changelog<\/a>\u00a0<\/p><p>This update is <strong>save safe, <\/strong>so you can update and continue your current saves.<\/p><p>Thanks a ton, and all the best!<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-09-13T21:55:12.000+00:00","url":"\/posts\/release-1-1-8-71941669"},{"title":"Wildlander Devstream Highlights (9\/9\/22) - 1.2.0 Features, Improved Animations, and 2.0.0 Skills Preview","content":"<p>Happy Monday Wildlanders!<\/p><p>Here's last week's <strong>Devstream highlights:<\/strong><\/p><ul><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=wK8kcRlids8&amp;t=1986s\" target=\"_blank\">33:06<\/a><\/strong><strong> - 1.2.0 Religion Details<\/strong><strong><br\/><\/strong>We discuss the details of the 1.2.0 Religion mechanics.<br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=wK8kcRlids8&amp;t=2907s\" target=\"_blank\">48:27<\/a><\/strong><strong> - \u00a01.2.0 Job Details<\/strong><strong><br\/><\/strong>We discuss the details of the 1.2.0 Job mechanics.<br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=wK8kcRlids8&amp;t=4904s\" target=\"_blank\">1:21:44<\/a><\/strong><strong> - 1.2.0 Animation Improvements<\/strong><strong><br\/><\/strong>A little sneak preview of some of the baseline animation improvements coming in 1.2.0.<br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=wK8kcRlids8&amp;t=5430s\" target=\"_blank\">1:30:30<\/a><\/strong><strong> - Future Precision implementation, combat discussion<\/strong><br\/>We discuss the future implementation of Precision, the differences between hitbox and hitscan combat, and some upcoming mods that tackle first person combat.<br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=wK8kcRlids8&amp;t=7313s\" target=\"_blank\">2:01:53<\/a><\/strong><strong> - 1.2.0 HUD and UI Improvements<\/strong><strong><br\/><\/strong>We preview some of 1.2.0's improvements and style changes to the HUD and UI.<br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/www.youtube.com\/watch?v=wK8kcRlids8&amp;t=8930s\" target=\"_blank\">2:28:50<\/a><\/strong><strong> - Sneak Preview and Discussion of 2.0.0 Skill Overhaul<\/strong><strong><br\/><\/strong>More discussion about the skill and experience changes planned for 2.0.0.<\/p><\/li><\/ul><p>That's all for this week, everyone! Thanks for your time and support, and until next time,<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-09-12T19:46:34.000+00:00","url":"\/posts\/wildlander-9-9-1-71886561"},{"title":"Wildlander Devblog 9\/10\/22 - Full speed ahead on 1.2.0, features to expect","content":"<p>Happy September, Wildlanders!<\/p><p>With our last 1.1.X patch released, all of our attention can shift to version 1.2.0 - now called the <strong>Civil Life Update! <\/strong>(Shoutout to Nkozi for the excellent rebrand.)<\/p><p>As the name implies, 1.2.0 intends to fill some core gaps in the current lifesim gameplay loop, with particular focus on <strong>religion and jobs\/professions.<\/strong><\/p><p><em>As always, all features are subject to change, and are not guaranteed for the release! <\/em>We simply do our best to get them in. \ud83d\ude09<\/p><h3>Religion, or: How I Learned to Love the God(s)<\/h3><h3><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/71798120\/fcb6839f54e342ca948461f53444c364\/eyJhIjoxLCJ3Ijo4MjB9\/1.png?token-hash=tXOEqj0-SsCP2w4P32uQUy3uUgMZZxD4d3SNG1hmBoU%3D&amp;token-time=1781222400\"\/><\/h3><p>(Image courtesy of johnskyrim, whose beautiful shrine models are in 1.2.0!)<\/p><p><strong>Religion and worship<\/strong> are a huge part of daily life in the Elder Scrolls setting, and yet, Religion is probably the least robust system currently in the game. (Okay, maybe Vampirism is the least robust - but we'll discuss that later \ud83d\ude09) \u00a0<\/p><p>1.2.0 aims to replace to the current mechanics with a <strong>full-fledged overhaul, powered by IronDusk's Religion 3.0.* <\/strong>The pillars of our design are as follows:<\/p><ul><li><p><strong>Worship should be driven by long-term progression. <\/strong>It should be possible for your character's religion to play a part in their entire story, and long-term worshippers should receive power befitting a divine champion.<br\/><\/p><\/li><li><p><strong>Progression should be iterative. <\/strong>As your dedication grows, inch by inch, so too should your divine power. No arbitrary, video-gamey power jumps; instead, sensible improvement over time that you can feel as you progress. (Consider this is a sneak preview of the new skill system coming in 2.0.0.)<br\/><\/p><\/li><li><p><strong>Worship should be a time-elapsing activity.<\/strong> This reflects a more realistic approach to religious and spiritual meditation, and brings <em>Wildlander <\/em>closer to its lifesim design core.<br\/><\/p><\/li><li><p><strong>Worship methods should reflect your patron deity\/deities.<\/strong> TES is rife with interesting and varied deities who oversee different aspects of life, and you should be rewarded\/punished for behavior that matches\/rejects a deity's tenets and purview. Similarly,<br\/><\/p><\/li><li><p><strong>Divine boons should reflect your patron deity\/deities.<\/strong> The Nine Divines are benevolent and passive, the Daedra are impulsive and dangerous, and each deity's particularities should be reflected in the power they bestow. (Also, while some boons will naturally suit a particular character or playstyle, boons should benefit multiple playstyles where possible.)<\/p><\/li><\/ul><p>*Religion 3.0 is technically unfinished, and IronDusk has given us permission to implement the missing features. We believe we have this skillset, but if not, we may need to choose an alternate base \/ implementation.\u00a0<\/p><p>With that said, IronDusk has already been a wonderful resource behind the scenes - providing documentation, ideas, and code - and I have high hopes we can get the job done!<\/p><p>Speaking of jobs...<\/p><h3>Let's Get to Work<\/h3><p>The Civil Life Update also features a <strong>massive expansion to the Missives job board system.<\/strong> This has been Lizzy's pet project for 1.2.0, and it is honestly insane what she has accomplished thus far:<\/p><ul><li><p><strong>There are tons of new job types. <\/strong>You'll find postings for fishermen, hunters, craftsmen, tailors, miners, mercenaries, chefs, couriers, and more.\u00a0<\/p><\/li><\/ul><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/71798120\/3b0a422ad28048b98112de24f05f726d\/eyJhIjoxLCJ3Ijo4MjB9\/1.png?token-hash=7tUDuD7i48qFUxlIPolb8mEUNdfeEikMxzrkS6yiMsc%3D&amp;token-time=1781222400\"\/><\/p><ul><li><p><strong>Job rewards are proportionate. <\/strong>Payouts reflect the value of goods, as well as the difficulty of services rendered. This means characters of all levels can find rewarding work.<br\/><\/p><\/li><li><p><strong>Job rewards are more varied. <\/strong>Jobs can offer gold, skill training, and\/or item rewards that reflect the employer and job listing.<br\/><\/p><\/li><li><p><strong>Job information is more visible. <\/strong>You can see who posted a job, what the job asks of you, and what you'll receive, all before accepting the posting. Also, many jobs will appear in the journal - just like other quests!<br\/><\/p><\/li><li><p><strong>There are now job boards in each town with an inn, <\/strong>including Solstheim!<br\/><\/p><\/li><li><p><strong>New \"Dark\" job boards have been added,* <\/strong>providing work for thieves, ruffians, assassins, and other ne'er-do-wells with less \"savory\" skillsets. These \"dark\" jobs benefit from the above improvements, and...<br\/><\/p><\/li><li><p><strong>In later versions of <\/strong><strong><em>Wildlander<\/em><\/strong><strong>, jobs can have larger-reaching effects. <\/strong>We designed these upgrades to be extensible, for systems not-yet-added.<strong> <\/strong>For example: produced or delivered goods can affect supply and demand, jobs can affect your reputation (with individuals and\/or entire settlements), and so forth. Consider this another sneak preview of future updates!<\/p><\/li><\/ul><p>*Dark jobs are the biggest new feature, and we can't guarantee they'll be ready for 1.2.0. But we are doing our best, and if not 1.2.0, look for them soon after!<\/p><h3>But Wait, There's More...?<\/h3><p>There are more features planned for the Civil Life Update that we're not discussing today, because<\/p><ul><li><p>They are still in development,<\/p><\/li><li><p>This post is already really long, and<\/p><\/li><li><p>We can't tip our whole hand at once, right? \ud83d\ude09<\/p><\/li><\/ul><p>But rest assured, the team and I are working to make 1.2.0 the best update yet, and we will have more to share as development progresses.<\/p><p>As always, Wildlanders: thank you for your time and your support, and we'll speak again soon!<\/p><p>Until then, and all the best,<\/p><p>- Dylan and the Wildlander Team \ud83d\udc97<\/p>","published":"2022-09-10T23:51:41.000+00:00","url":"\/posts\/wildlander-9-10-71798120"},{"title":"Release - Wildlander 1.1.7 Hotfix","content":"<p>Happy <strong>Thursday <\/strong>this time, Wildlanders!\u00a0<\/p><p>A teensy patch is now live, to fix the following bits:<\/p><ul><li><p>Restored some missing XPMSSE scripts<\/p><\/li><li><p>Enabled Improved Camera on all profiles<\/p><\/li><li><p>Nudged the Frostfall meters into place for ultrawide resolutions<\/p><\/li><\/ul><p>This update is <strong>save safe, <\/strong>and I strongly recommend you update - should only take a moment.<\/p><p>Thanks a ton, and all the best!<\/p><p>Dylan and the Wildlander Team<\/p>","published":"2022-09-09T00:07:12.000+00:00","url":"\/posts\/release-1-1-7-71719638"},{"title":"Release - Wildlander 1.1.6 Hotfix","content":"<p>Happy Wednesday, Wildlanders! The infamous 1.1.6 hotfix is now live, with a host of fixes and improvements.<\/p><p>This update is <strong>save safe, <\/strong>so you can update and continue your current saves.<\/p><ul><li><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/1.1.6-Release-Notes\" target=\"_blank\">Click here for the full changelog.<\/a><\/p><\/li><li><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update\" target=\"_blank\">Click here for update instructions.<\/a><\/p><\/li><\/ul><p>Thank you for your patience as we prepared this hotfix, and we hope you enjoy!<\/p><p>Also, stay tuned for the <strong>official September Devblog dropping this Friday<\/strong> before the dev stream. It will focus on the additions going into 1.2.0, and the roadmap for post-1.2.0.<\/p><p>All the best, and thank you as always,<\/p><p>Dylan and the Wildlander Team<\/p>","published":"2022-09-07T18:19:23.000+00:00","url":"\/posts\/release-1-1-6-71652575"},{"title":"Wildlander Devstream Summary (8\/26\/22) - Diving Into Religion, New Launcher Features, and Player Homes","content":"<p>Happy Saturday Wildlanders!<\/p><p>Ya boy is here with the latest Devstream (with summary, this time!) Here's the highlights from this week:<\/p><ul><li><p><strong><a href=\"https:\/\/youtu.be\/Jn2cDeiam-o?t=956\" target=\"_blank\">15:56:<\/a><\/strong><strong> Release details for 1.1.6<\/strong><strong><br\/><\/strong>The latest save-safe patch 1.1.6 is basically ready; we are waiting on an update to the new Improved Camera, which the author has told us is dropping sometime this weekend.<br\/><br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/youtu.be\/Jn2cDeiam-o?t=1019\" target=\"_blank\">16:59:<\/a><\/strong><strong> New launcher performance features<\/strong><strong><br\/><\/strong>Our lead launcher dev MattLish added a new \"Modlist\" dropdown that allows users to switch between the Full and Potato <em>modlists<\/em>, while also choosing their preferred graphics and shaders settings.<br\/><br\/>This means Potato Mode is no longer tied to graphics settings, allowing <em>MUCH <\/em>greater control over your graphics and performance. (It's basically like having twice the amount of settings as before, and we may expand this even further in the future.)<strong><br\/><\/strong><strong><br\/><\/strong><\/p><\/li><li><p><strong><a href=\"https:\/\/youtu.be\/Jn2cDeiam-o?t=1460\" target=\"_blank\">24:20:<\/a><\/strong><strong> Showcase for performance modlist + high graphics<\/strong><strong><br\/><\/strong>A quick graphical showcase of the launcher performance feature in action.<br\/><br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/youtu.be\/Jn2cDeiam-o?t=2351\" target=\"_blank\">39:11:<\/a><\/strong><strong> Religion mechanics (and preview of future skill changes)<\/strong><strong><br\/><\/strong>I'll expand more on these features in the September Dev Blog, but this is the first showcase of the upcoming Religion features in action.<br\/><br\/>At a basic level, players accrue favor with deities by acting in accordance with those deities' tenets, and deity bonuses scale with favor. This ensures that progression is constant, and that every smidge of progress you make will impact the experience.<br\/><br\/>(This also serves as sneak preview of the new skill system in future versions - likely 2.0.0. We have a larger discussion about skills and perks in this section of the stream.)<br\/><br\/><\/p><\/li><li><p><strong><a href=\"https:\/\/youtu.be\/Jn2cDeiam-o?t=6825\" target=\"_blank\">1:53:45:<\/a><\/strong><strong> Player home suggestions review<\/strong><strong><br\/><\/strong>We review several user suggestions for player homes, including Caranthir Tower Reborn, Elysium Estate, Rayek's End, and more.<\/p><\/li><\/ul><p>That's all for this week, everyone! Thanks for your time and support, and wishing you all a wonderful weekend.<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-08-27T17:27:47.000+00:00","url":"\/posts\/wildlander-8-26-71117883"},{"title":"Wildlander Weekly VOD - New Sneak Meter, Expanded Missives, More Mod Suggestions (8\/12\/22)","content":"<p>Happy Saturday Wildlanders!<\/p><p>This week's stream covers:<\/p><ul><li><p>Our new <strong>Sneak Meter,\u00a0<\/strong><\/p><\/li><li><p>Lizzy's <strong>Expanded Missives,\u00a0<\/strong><\/p><\/li><li><p>and some more <strong>mod suggestion reviews.<\/strong><\/p><\/li><\/ul><p>Next week, we'll take a closer look at these features (and more) in the official August devblog. Until then, please enjoy the VOD and have a wonderful weekend!<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-08-13T21:20:31.000+00:00","url":"\/posts\/wildlander-vod-8-70482287"},{"title":"Wildlander Weekly VOD - Looking At Your Mod Suggestions! (8\/5\/22)","content":"<p>Happy Saturday Wildlanders!<\/p><p>In this week's stream, we take a look at some of your mod suggestions - and also shoot at a bunch of hawks. (I promise that'll make sense when you watch the video!)<\/p><p>I hope you enjoy the VOD, and have a wonderful weekend!<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-08-06T21:21:47.000+00:00","url":"\/posts\/wildlander-vod-8-70164341"},{"title":"Wildlander Weekly VOD (7\/29\/22) - Improved Missives, Upcoming Bandit Mechanics, and New Gamepad Controls","content":"<p>Happy Monday Wildlanders!<\/p><p>In this week's developer stream, we look at some upcoming features:<\/p><ul><li><p>Overhauled Missives jobs, created by Lizzy<\/p><\/li><li><p>Joinable bandit factions, created by JU12000<\/p><\/li><li><p>Expanded gamepad controls<\/p><\/li><\/ul><p>Hope you enjoy, and have a wonderful week!<\/p>","published":"2022-08-01T21:08:57.000+00:00","url":"\/posts\/wildlander-vod-7-69914385"},{"title":"Patron Poll Results - 1.2.0 \"The Jobs Update\"","content":"<p>Happy Tuesday, Wildlanders!<\/p><p>I'm pleased to announce that <strong>the results are in<\/strong> for the first ever Patron Development Poll! Massive thanks to everyone who participated. It was a real blast consulting y'all, and I'm very excited to continue this feature.<\/p><p>(If you didn't get to vote this time, don't worry! You'll have plenty of opportunities to sign up and vote in the future.)<\/p><p>A quick reminder that <strong>Patron votes are weighted one point, <\/strong>and <strong>Super Patron votes are weighted two points.<\/strong><\/p><p>Without further adieu, let's look at your choices for 1.2.0:<\/p><h3>New Follower<\/h3><ul><li><p><strong>58% - Lucien (Winner)<\/strong><\/p><\/li><li><p>42% - Inigo<\/p><\/li><\/ul><p>I'll admit, this one caught me off-guard! The volume of requests we'd gotten for the blue cat convinced me he'd win. But Lucien's fans showed up hard, and the results are clear.<\/p><h3>New Content Expansion<\/h3><ul><li><p><strong>42% - Religion Expansion (Winner)<\/strong><\/p><\/li><li><p>33% - Magic Expansion<\/p><\/li><li><p>25% - Carry Weight Expansion<\/p><\/li><\/ul><p>This one was less surprising to me, since we've gotten more requests for Wintersun than any other mod! Still, the results were close - especially in the beginning, where the wizards dominated.<\/p><p>Intriguingly, an equal number of Super Patrons voted for the Religion and Carry Weight expansions. (I was secretly stoked to see this, and will keep it in mind!)<\/p><h3>What happens now?<\/h3><p>As mentioned in <a href=\"https:\/\/www.patreon.com\/posts\/68737971\" target=\"_blank\">this month's developer blog,<\/a> production will begin on the 1.2.0 content update after the release of the upcoming 1.1.6 patch. The 1.1.6 patch is currently on schedule, and you will hear more about it soon.<\/p><p>Until then, a big thank you to everyone who voted in our historic first poll. Congratulations to those who voted for the winners, and to those who voted elsewise, you will have your chance at revenge! Expect to see these choices again in future polls and updates.<\/p><p>See you soon, and all the best,<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-07-19T16:26:30.000+00:00","url":"\/posts\/patron-poll-1-2-69294761"},{"title":"Wildlander July Dev Blog! Let's look at the upcoming 1.1.6 Hotfix, and the 1.2.0 Content Update","content":"<p>Hello there Wildlanders, and a happy July to you all!\u00a0<\/p><p>Summer is in full swing, and you know what that means: the latest info on Wildlander's upcoming releases. (lol)<\/p><h3>Hotfix 1.1.6 gonna squash some bugs<\/h3><p>The first order of business is <strong>Hotfix 1.1.6.<\/strong> This hotfix will be a bit more extensive than the previous five, which addressed the most cumbersome issues that squeaked their way into 1.1.0.<\/p><p>Now that everything is nice and smooth, we've identified some bugs that we'd like to stomp before moving onto 1.2.0 proper.<\/p><p>We do not yet have a release date for 1.1.6, but we are working diligently and you can expect it in a reasonable timeframe. You can also expect your existing saves to work with 1.1.6.<\/p><h3>The meat and potatoes: Content Update 1.2.0<\/h3><p>Now the fun stuff! Get excited for Wildlander's first major content update: <strong>1.2.0 \"The Jobs Update\"!<\/strong><\/p><p>1.2.0's primary addition will be proper jobs and professions, which I believe are invaluable tools for roleplaying and realism. This system is still in the planning phase, but you can expect most\/all of the following:<\/p><ul><li><p>New basic job types, such as blacksmithing and tailoring<\/p><\/li><li><p>Improvements to existing basic jobs, like farming and mining<\/p><\/li><li><p>More general \"job-like\" activities, such as being a Bard<\/p><\/li><li><p>More opportunities for freelance\/contractor work<\/p><\/li><li><p>Expansion of regional pricing to include more commodities<\/p><\/li><li><p>More merchant NPC's to buy from and sell to<\/p><\/li><\/ul><p>What you should <em>not <\/em>expect in this update is the return of Heljarchen Farm, and other similar mods. While those <em>would <\/em>qualify as \"jobs\", this update seeks to build a more general job framework\/system.\u00a0<\/p><p>You can expect more \"baked\" jobs and activities in later updates.<\/p><h3>Look, ma! The first Patron Development Poll!<\/h3><p>1.2.0 will also benefit from the first ever <strong>Patron Development Poll, <\/strong>where Patrons get to choose which features to prioritize!\u00a0<\/p><p>The poll will be sent out <strong>today<\/strong> via an exclusive Patron post.<\/p><p><strong>Patron votes are worth one point, while Super Patron votes are worth double!<\/strong> You can also vote anytime over the next week, so make sure to patronize if you haven't already. <em>(Poll ends July 13th at 9:00pm PST.)<\/em><\/p><p><strong>Make sure to include your Patreon email, or your vote will not be counted!\u00a0<\/strong><\/p><p>For 1.2.0, y'all can choose between the following content updates:<\/p><ul><li><p><strong>Spell Additions and Magic Expansion: <\/strong>Spells, spellcasting, and spell learning will get a hefty boost to variety and mechanical depth.<\/p><\/li><li><p><strong>Religion Expansion: <\/strong>One of our most requested expansions. Expect a full overhaul of worship mechanics and deity bonuses, via... Wintersun? Pilgrim? Immersive Divine Blessings? Perhaps some combo of the three? Who can say? ;)<\/p><\/li><li><p><strong>Carry Weight and Currency Expansion: <\/strong>Carry Weight and logistics will get even more love. Enjoy more ways to expand your capacity, more ways to store and transport goods, new bonuses when carrying less weight, plus a more realistic and immersive Currency system.<\/p><\/li><\/ul><p>As a bonus, I'm also including a grudge match between the two most requested followers:<\/p><ul><li><p>Everyone's favorite blue cat, <strong>Inigo!<\/strong><\/p><\/li><li><p>The ever-improving scholar, <strong>Lucien!<\/strong><\/p><\/li><\/ul><p>Make sure to cast your vote, and again, double-check that email is correct!<\/p><h3>When can you expect 1.2.0?<\/h3><p>In a reasonable timeframe, just like 1.1.6. ;)<\/p><p>The team gets (justifiably) upset when I jump the gun on release dates, so mum's the word for now. That said, I promise it'll be far quicker than the time between 1.0.0 and 1.1.0. (Ya boy just needed a vacation after two years of development!)<\/p><p>As always, feel free to leave any comments and questions below, and thank you so very much for all your love and support. It really does mean the world to us.<\/p><p>All the best, and until next time,<\/p><p>- Dylan and the Wildlander Team<\/p>","published":"2022-07-06T20:39:18.000+00:00","url":"\/posts\/wildlander-july-68737971"},{"title":"Wildlander 1.1.5 Hotfix - fixed a small issue preventing full ultrawide functionality on first launch","content":"<p>This issue will only affect new ultrawide users, so there no real need to update if you are an existing user.<\/p><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/Change-Log#v115---release-290622\" target=\"_blank\">Changelog<\/a>\u00a0<\/p><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update\" target=\"_blank\">Update Instructions<\/a>\u00a0<\/p><p>Cheers y'all!<\/p>","published":"2022-06-29T20:34:39.000+00:00","url":"\/posts\/wildlander-1-1-5-68427601"},{"title":"Wildlander 1.1.4 Hotfix released! Just a fix for the SKSE link to bring the pack back online","content":"<p>If you are on version 1.1.3, there is really no need to update. (Anyone 1.1.2 or below should strongly consider updating to get the latest fixes.)<\/p><p>Thanks for your patience while I was away y'all!<\/p><p>Update instructions here: <a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update\" target=\"_blank\">https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update<\/a><\/p>","published":"2022-06-27T19:24:29.000+00:00","url":"\/posts\/wildlander-1-1-4-68330791"},{"title":"Wildlander 1.1.3 Hotfix, fixes missing faces and missing XP at player crafting","content":"<p>Sorry for the spam everyone, this should be the last hotfix for a bit! Famous last words. ;)<\/p><p>Just a small fix for 1.1.2 users whose characters were missing their faces (yikes), and a fix to crafting XP not firing from the player crafting menu.<\/p><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update\" target=\"_blank\">Update instructions here<\/a><\/p><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/Change-Log#v113---release-220622\" target=\"_blank\">Changelog here<\/a><\/p><p><strong>If you load into the game and your face is still missing, please\u00a0<\/strong><\/p><ul><li><p><strong>Open the developer console with tilde (~)<\/strong><\/p><\/li><li><p><strong>Type showracemenu, and hit Enter<\/strong><\/p><\/li><li><p><strong><a href=\"https:\/\/imgur.com\/a\/4NGVAhR\" target=\"_blank\">In the character creation, set your headpart to 1<\/a><\/strong><\/p><\/li><\/ul><p><strong>This should magically re-appear your missing face.<\/strong><\/p><p>Saves are safe for anyone on 1.1.0, 1.1.0.1, or 1.1.2. (As always, 1.0.0 will require a new save.)<\/p><p>Cheers!<\/p><p>Dylan &amp; WL Team<\/p>","published":"2022-06-22T19:14:32.000+00:00","url":"\/posts\/wildlander-1-1-3-68113460"},{"title":"Wildlander 1.1.2 Hotfix Release","content":"<p>Sup y'all, 1.1.2 hotfix is released! This should resolve the vast majority of download issues, and provide a few key fixes. <a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/Change-Log#v112---release-210622\" target=\"_blank\">Click here for the changelog.<\/a>\u00a0<\/p><p><a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update\" target=\"_blank\">Click here for update instructions<\/a>, or install from scratch via the <a href=\"https:\/\/wildlandermod.com\/download\" target=\"_blank\">Download page<\/a>. <strong>It is strongly recommend to update to ensure you have the latest fixes.\u00a0<\/strong><\/p><p>Anyone on game versions 1.1.0 or 1.1.0.1 can continue their saves, anyone on version 1.0.0 will need a new save. <strong>Be sure to check the launcher for your game version.<\/strong><\/p><p>Apologies to any users who were accidentally sent a 1.0.0 build - it is doubly important that these users update.<\/p><p>All the best,<\/p><p>Dylan &amp; WL Team<\/p>","published":"2022-06-22T03:34:22.000+00:00","url":"\/posts\/wildlander-1-1-2-68087803"},{"title":"Wildlander 1.1.0 \"The Big Refinement\" is released!","content":"<p>If you have a previous installation, <a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/How-to-update\" target=\"_blank\">update instructions are here!<\/a>\u00a0<\/p><p>If you're brand new, visit the <a href=\"https:\/\/www.wildlandermod.com\/download\" target=\"_blank\">Wildlander Download page.<\/a>\u00a0<\/p><p>Finally, <a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/Change-Log\" target=\"_blank\">click here for the changelog \/ release notes.<\/a>\u00a0<\/p><p>Thank you all SO much for your patience and support! More info to come soon - but until then, enjoy your time in the wilds. ;)<\/p><p>All our love,<\/p><p>Dylan and the Wildlander Team<\/p>","published":"2022-06-21T01:13:37.000+00:00","url":"\/posts\/wildlander-1-1-0-68039862"},{"title":"June Wildlander Update - 1.1.0 Release Date","content":"<p>Hello there Wildlanders, and Happy Pride Month! :) I cannot believe it's already June. Time flies when you're modding Skyrim, as they say.\u00a0<\/p><h3>Wildlander 1.1.0 Release Date<\/h3><p>Thank you all for your patience regarding the release of 1.1.0. I tried my very best to release by the end of May, but I had some unforeseen personal obligations to manage, and as it often goes, there was more work than I anticipated. ;)<\/p><p>With that said, I am happy to announce the release date for the 1.1.0 update, which I am dubbing \"The Big Refinement\":<\/p><p><strong>Wildlander 1.1.0 \"The Big Refinement\" will release on June 20th, 2022!<\/strong><\/p><p>The team and I are confident this date will give us ample time and space to produce a quality, well-tested release. Thank you again for your patience, and my sincerest apologies for jumping the gun\u2014something I promise I will work to avoid in the future! ;)<\/p><p>As previously mentioned, 1.1.0 primarily intends to polish and streamline the 1.0.0 experience, but it also includes some nifty new additions and features:<\/p><ul><li><p>A brand new crafting system<\/p><\/li><li><p>Ultrawide resolution support<\/p><\/li><li><p>Significantly reduced filesize (~30% reduction)<\/p><\/li><li><p>Significantly improved performance, particularly in pine forests<\/p><\/li><li><p>Pre-packaged customization and development tools<\/p><\/li><li><p>Streamlined installation (fewer dependencies, more consistent downloads)<\/p><\/li><li><p>Further improved stability<\/p><\/li><li><p>The return of some missing gameplay features, including fishing, first-person horseback, concurrent Thieves Guild jobs, and more<\/p><\/li><li><p>Improved loot tables, including merchant inventories and dungeon loot<\/p><\/li><li><p>The removal of several economic exploits and balance issues<\/p><\/li><li><p>Numerous bugfixes, polish tweaks, and other improvements<\/p><\/li><\/ul><p>For more detailed info about the update, you can check the <a href=\"https:\/\/github.com\/Wildlander-mod\/Support\/wiki\/Change-Log\" target=\"_blank\">1.1.0 changelog<\/a>.\u00a0<\/p><p><strong>Note that the changelog is not yet complete, and will continue to update as the release approaches. <\/strong>Lizzy divined a system for auto-populating future changelogs, but we (read: Lizzy) are still filling this one out by hand.<\/p><h3>Post-Release Marketing Push<\/h3><p>This is the part where I hope to enlist your help!<\/p><p>I believe 1.1.0 might begin to capture an even wider audience, so I plan to market it with a new overview video, some \"beginner's guide\" videos, and with some community outreach.<\/p><p>To this end: <strong>after 1.1.0 releases, if you know any players or content creators who might enjoy Wildlander, I would greatly appreciate a word-of-mouth recommendation.<\/strong><\/p><p>The goal is to grow awareness about Wildlander among people who would organically be interested, so please feel free to reach out to any fitting parties\u2014while taking care not to spam, of course. ;)<\/p><p>Alternatively, if you are not comfortable reaching out yourself, please don't hesitate to send your recommendations my way! I am happy to reach out on your behalf (and I can leave your name out, if you prefer to stay anonymous).<\/p><p>You can reach me on Patreon, Reddit, Discord, Twitter, or by my email: dylanbperry@gmail.com.<\/p><p>~<\/p><p>That does it for this month's development update! As always, thank you all for your time and your support. The team and I will see you at the release!<\/p><p>All the best,<\/p><p>Dylan and the Wildlander Team<\/p>","published":"2022-06-01T16:26:20.000+00:00","url":"\/posts\/june-wildlander-67190260"},{"title":"May Wildlander Update - The upcoming 1.1.0 release, and next steps for the project!","content":"<p>Hello there Wildlanders, and happy May!<\/p><p>Thank you so much for your patience while the wife and I were on vacation \/ honeymoon. (Vaconeymoon? Honeycation?) We enjoyed ourselves immensely, and I am thrilled to dive back into Wildlander. &gt;:)<\/p><h3>Wildlander 1.1.0 - What (and when) to expect<\/h3><p>Wildlander 1.1.0 is the upcoming <strong>bugfixing and quality of life update <\/strong>for the initial 1.0.0 build. It started as a smaller patch, but we decided to expand its scope to really smooth out the kinks with 1.1.0.<\/p><p>Here are the major improvements you can expect:<\/p><ul><li><p>The new <strong>crafting tools system <\/strong>vastly improves the cluttered crafting experience<\/p><\/li><li><p>An approximate <strong>30% reduction in file size, <\/strong>down to 130gb from 180gb (further reducible if you delete the 45gb of downloads)<\/p><\/li><li><p>We now use the <strong>Special Edition version of Requiem<\/strong> (Requiem 5.0.2, to be precise)<\/p><\/li><li><p><strong>Fishing is back<\/strong>, baby<\/p><\/li><li><p>The return of <strong>first person horse riding<\/strong> and first person visible body<\/p><\/li><li><p><strong>Reworked \/ upgraded loot<\/strong> for dungeon boss chests<\/p><\/li><li><p><strong>Improved merchant inventories<\/strong>; merchants now a wider variety of useful goods<\/p><\/li><li><p>Mods causing installation issues\/inconsistency have been replaced or removed<\/p><\/li><li><p>A <strong>massive host of bugfixes and other improvements<\/strong>, including fixes for the infamous aggressive Thalmor, despawning horses, fleeing followers, overabundant ingredients, and so much more. (Seriously, the changelog is going to be ridiculous.)<\/p><\/li><\/ul><p>As for the release date, we are confident that we can release 1.1.0 <strong>within the month of May.<\/strong> The lion's share of the work was done before I went on vacation, and the Wildlander Team (and especially Lizzy) have worked very hard in the meantime to find any remaining issues, which I will be fixing in the coming weeks.<\/p><h3>The return of unofficial customization<\/h3><p>Now that 1.1.0 will provide a more stable base, we are happy to announce that <strong>unofficial pack customization will return shortly after the 1.1.0 release. <\/strong>(Think about a week or so, once we've verified that 1.1.0 is working for everyone.)<\/p><p>I've also included some pre-packaged customization tools to make your tinkering even easier. If you upload your tweaks and patches to the Nexus, there is always the chance they'll be officially added - if you allow it, and if they fit the pack!<\/p><p>We know that customization is important to many of you, and we've appreciated your patience as we worked out the kinks in 1.0.0.\u00a0<\/p><p><strong>Please note: as always, we do not offer official support for customized builds!<\/strong><\/p><h3><strong>What's next for Wildlander?<\/strong><\/h3><p>With 1.1.0 squared away, I plan to do the following in tandem:<\/p><ul><li><p>Begin development of the next major version of Wildlander. The goal for this version will be the inclusion of core mechanics that are currently missing, such as <strong>jobs and lifeskills<\/strong>, and the expansion of some core mechanics currently in need of additional depth, such as religion, birthsigns, spell learning, character creation, vampirism\/lycanthropy, and the like.<br\/><br\/>Since only some of these expansions can make it into one version, this is where I plan to demo the first ever <strong>Patron Development Poll<\/strong>, where y'all can vote for the improvements you'd like to see first! Stay tuned for more info on these polls as the next version progresses.<\/p><\/li><li><p>I've wanted to create some <strong>official Wildlander video guides <\/strong>for a long while, and I think now is finally the time to get cracking. These guides will primarily target new players, but there will be some goodies for existing players as well, such as build guides and roleplaying ideas.<\/p><\/li><\/ul><p>That about covers it for the May update, I'd say! As always, thank you all for supporting the project, and for being a part of the Wildlander journey. Please feel free to leave any comments and questions below, and please stay tuned for even more Wildlander content!<\/p><p>All the best,<\/p><p>Dylan and the Wildlander Team<\/p>","published":"2022-05-02T19:01:13.000+00:00","url":"\/posts\/may-wildlander-1-65911038"},{"title":"No stream today, but update news next week (and a sneak peek today for Patrons)","content":"<p>Hey there Wildlanders! Apologies - no stream today, as I am working hard on some important features for the upcoming update.\u00a0<\/p><p>For you Patrons, here is a sneak peek of the largest <strong>new feature<\/strong> coming in the update: <strong>Crafting Tools.<\/strong><\/p><h3><strong>Crafting Tools? In a bugfixing update?<\/strong><\/h3><p>Fair point, dear user; please allow me to explain.<\/p><p>In my view, crafting currently suffers from the following issues:<\/p><ul><li><p><strong>Displayed recipes are an unruly mess. <\/strong>CCOR's crafting categories attempt to wrangle the recipes, but the categories themselves are pretty obtuse to use. Compound this with all the weirdo recipes that currently appear at the Forge, and it's just not a good experience.<\/p><\/li><li><p><strong>Characters can craft complex recipes with no tools. <\/strong>Ever tried to make full leather armor or a wooden bed with only your hands? (This issue is thematic versus functional, but it has always grated on my personal sense of immersion.)<\/p><\/li><\/ul><p>In attempting to fix these issues for the update, I believe I've come up with a solution that serves as both a \"bugfix\" and a feature in its own right: <strong>Crafting Tools.\u00a0<\/strong><\/p><h3><strong>How does it work?<\/strong><\/h3><p>Basically, sets of tools are now required for crafting recipes. Some example toolsets are <strong>Smithing Tools, Tailoring Tools, <\/strong>and <strong>Construction Tools.\u00a0<\/strong><\/p><p>Here are the details:<\/p><ul><li><p>Recipes will appear in your crafting menu while you hold the requisite tools. For example, holding the Tailoring Tools reveals clothing recipes and leather\/hide armor recipes, holding the Construction Tools reveals furniture \/ emplacement recipes, etc. This way, you can easily find the recipes you need and yeet the ones you don't.<\/p><\/li><li><p>You can further sort by activating these tools directly within the inventory. This will show a crafting menu with <em>only<\/em> that toolset's recipes.<\/p><\/li><li><p>Crafting stations are still required for applicable recipes. For example, shaping ingots still requires a forge, smelting ingots still requires a smelter, and tanning pelts still requires a tanning rack.<\/p><\/li><\/ul><p>I think this system is far more intuitive, and it also creates a solid framework for future expansions to the crafting system, including <strong>recipes\/recipe books, crafting time elapse, <\/strong>and <strong>additional crafting stations.<\/strong><\/p><p>I will be back next week to show it off to y'all, along with some of the other fixes, and I hope you have a wonderful weekend between.<\/p><p>All the best,<\/p><p>Dylan<\/p>","published":"2022-02-18T20:32:51.000+00:00","url":"\/posts\/no-stream-today-62744726"},{"title":"Happy one month Wildlander anniversary! <3 Still on that #PushForPartner, here's this week's stream times!","content":"<p>Hello there Wildlanders, and happy Monday! (As \"happy\" as a Monday can be, anyway.)<\/p><p>Just wanted to say happy one month anniversary to Wildlander, and massive thanks to you all for making this launch incredible. The bugfix update is well under way, and I will have more news on it soon.<\/p><p>In the meantime, the #PushForPartner continues! Here's this week's devstream times:<\/p><ul><li><p><strong>Monday: no stream, working offline<\/strong><\/p><\/li><li><p><strong>Tuesday: 2pm PST<\/strong><\/p><\/li><li><p><strong>Wednesday: 2pm PST<\/strong><\/p><\/li><li><p><strong>Thursday: 2pm PST<\/strong><\/p><\/li><li><p><strong>Friday: 2pm PST<\/strong><\/p><\/li><\/ul><p>I hope to see you all during the streams, and hope you have a wonderful week!<\/p><p>Dylan<\/p>","published":"2022-02-07T22:02:44.000+00:00","url":"\/posts\/happy-one-month-62258336"},{"title":"Adding dev streams, pushing for Partner, and pumping the gas on the bugfix update","content":"<p>Happy Monday y'all! Hope you had a wonderful weekend. :)<\/p><p>This is just a little PSA that <strong>I'm adding several dev streams to the next weeks, beginning today (Monday 1\/31) at 2pm PST.<\/strong><\/p><p><a href=\"https:\/\/twitch.tv\/dylanbperry\" target=\"_blank\">Here is my Twitch link<\/a>, and here are the stream times for this week:<\/p><ul><li><p><strong>Tuesday 2\/1 at 2pm PST<\/strong><\/p><\/li><li><p><strong>Wednesday 2\/2 at 2pm PST<\/strong><\/p><\/li><li><p><strong>Thursday 2\/3 at 2pm PST<\/strong><\/p><\/li><li><p><strong>Friday 2\/4 at 5pm PST<\/strong><\/p><\/li><\/ul><p>My goals with this effort are to potentially <strong>make Twitch partner<\/strong> if we can keep the numbers up, and to <strong>get the bugfix update out asap.\u00a0<\/strong><\/p><p>Once the bugfix update is out, we can <em>really <\/em>pump the gas on the project. We're talkin<\/p><ul><li><p>New videos to help attract new users (new intro, tips and tricks videos, new let's play series)<\/p><\/li><li><p>New features, mods, and mechanics for <em>Wildlander<\/em> itself<\/p><\/li><li><p>More community resources, like the full-fledged Wiki<\/p><\/li><li><p>In-game Hall of Patrons<\/p><\/li><li><p>and more?!<\/p><\/li><\/ul><p>I would greatly appreciate your help and attendance during this Partner push, and as always, thank you all so much for your continued support and participation.<\/p><p>All the best,<\/p><p>Dylan and the Wildlander Team<\/p>","published":"2022-01-31T17:21:18.000+00:00","url":"\/posts\/adding-dev-for-61904093"},{"title":"It's been a week since release. Thank you for the outpouring of support, and here's some info on the upcoming bug-fixing patch!","content":"<p>Hello there Wildlanders! Hope you've had a good week, as ours has been pretty damn excellent. ;)<br\/><br\/>Thank you all for downloading and becoming a part of our growing community, and a <em>massive <\/em>thanks to the <em>Wildlander <\/em>team, who has been working like crazy this past week to help people with their installs and assuage any in-game issues.\u00a0<br\/><br\/>(If you'd like to say thanks to the team yourself, here is the <a href=\"https:\/\/ko-fi.com\/wildlanderteam\" target=\"_blank\">Wildlander Team Ko-Fi page<\/a>!)<br\/><br\/><\/p><h3><strong>The upcoming bugfix update<\/strong><\/h3><p><br\/>Now that the dust has settled somewhat on the release, my first priority is getting out a <strong>bugfixing update<\/strong> that will address some of the most crucial issues users have identified since the release. These fixes should include, but are not limited to:<br\/><br\/><\/p><ul><li><p>Further streamlining of the installation process, including the auto-installation of prerequisites like NET 5.0 and the C++ runtime<\/p><\/li><\/ul><p><br\/><\/p><ul><li><p>Stamping out some repeatable crashes reported by users<br\/><\/p><\/li><li><p>Fixing night vision<\/p><\/li><\/ul><p><br\/><\/p><ul><li><p>Fixing issues with Thieves Guild and Companions quest progression<\/p><\/li><\/ul><p><br\/><\/p><ul><li><p>Fixing some inconsistencies and ease-of-use issues with crafting and crafting orders<\/p><\/li><\/ul><p><br\/><\/p><ul><li><p>Making some small-but-impactful balance changes to price fences, shopkeeper stock (gold and goods), and availability of alchemy reagents<\/p><\/li><\/ul><p><br\/><\/p><ul><li><p>Ensuring availability of rarer-than-intended goods, like paper, wood, torches, and stamina-enhancing foods<\/p><\/li><\/ul><p><br\/>This is not an exhaustive list of the fixes I hope to include in the update; just a sampling that will hopefully provide a glimpse into our prioritization.<br\/><br\/><\/p><h3><strong>When will this update arrive?<\/strong><\/h3><p><br\/>As with any update, I try not to give out release dates until I am confident we can meet them. This bugfix update is still in early days, as we spent most of last week helping users to install, and collecting data on what needs fixing.<br\/><br\/>With that said, these fixes are extremely high priority and I want them out sooner rather than later, so I am shooting for a target (not guaranteed) date of no longer than a few weeks. I will also keep you all posted on the progression of the update per usual.<br\/><br\/><\/p><h3><strong>One last thanks<\/strong><\/h3><p><br\/>On behalf of myself and the <em>Wildlander <\/em>team, I would like to thank you all once more for the incredible response to last week's release. The rate of adoption and the level of enthusiasm were just far beyond anything we dared to hope for, and y'all have truly made this launch one of the most special and most rewarding experiences in my life.<br\/><br\/>Thank you all again for your participation in the project, and for your patience as we take it to greater heights. It means the world to us, and we're very proud and humbled to continue on this journey with y'all.<br\/><br\/>All the best,<br\/><br\/>Dylan and the <em>Wildlander<\/em> Team<\/p>","published":"2022-01-16T22:03:38.000+00:00","url":"\/posts\/its-been-week-of-61242241"},{"title":"Wildlander 1.0.0 is officially released. Thank you all from the bottom of my heart, and here's some info about the future.","content":"<p>Well, well. The day has finally come to release <em>Wildlander<\/em>, and it is the most surreal experience. I started work on this version just over two years ago, and it is just insane to see that work go live today.\u00a0<\/p><p>From the bottom of my heart, thank you all for following my work. Your support has meant the world to me, and I hope with my whole heart that you enjoy the experience.<\/p><p>You can get started now at the <a href=\"https:\/\/wildlandermod.com\" target=\"_blank\">Wildlander website.<\/a>\u00a0<\/p><h3>What's next for Wildlander?<\/h3><p>With version 1.0.0 out the door, my first focus is on <strong>supporting the release<\/strong> and making sure everything is running smoothly. A massive thank you to my team, who has been invaluable in this effort.<\/p><p>Once the dust settles and we're sure everything is working properly, I will probably take a small break to reflect and recover. After that, my focus will shift to the following two endeavors:<\/p><ul><li><p><strong>Fixing the remaining Known Issues.<\/strong> In particular, the default player houses need some cleaning up, and we experienced a last-minute issue with Night Eye that I would like to address.<\/p><\/li><li><p><strong>Expanding\/adding mechanics!<\/strong> Frequent viewers will already know this, but I am very excited to add even further mechanical depth to the game. This includes the following mechanics, in no particular order: birthsigns, religion, vampirism, lycanthropy, professions\/jobs, alchemy balance, location expansions, spells\/spellcasting\/spell learning, friendships, base building, non-lethal combat options, cooking, fishing, death mechanics, transmogrification, location capturing, currency exchange, and additional followers.<\/p><\/li><\/ul><p>This is list obviously massive, and is also non-exhaustive \u2014 I'm sure I've forgotten to put something in there \u2014 but I promise I will take things one step at a time, and keep everyone appraised as I go.<\/p><p>(If you're curious, the first priority for me will be <strong>professions\/jobs. <\/strong>I've wanted more of those puppies for a very long time.)<\/p><h3>Conclusion<\/h3><p>For me, this release represents the end of the beginning. It is a starting line, from which I hope to build even bigger and better experiences. With that said, I am so grateful to have made it to this point - and I could not have done it without each and every one of you.<\/p><p>Thank you, Wildlanders. I will speak with you again soon. Until then, happy hunting, and all my best.<\/p><p>Dylan<\/p>","published":"2022-01-07T20:16:11.000+00:00","url":"\/posts\/wildlander-1-0-0-60863865"},{"title":"Moving Onto Testing & More Streaming - Ultimate Skyrim SE Devstream (5\/3\/21)","content":"<p>It's your weekly dose of development y'all. As always, thank you all so much for the patronage and the support.<\/p><h3>Development Summary - Week of April 25th, 2021<\/h3><p><a href=\"https:\/\/imgur.com\/a\/ktMuSaT\" target=\"_blank\">Click here for the updated release roadmap!<\/a><\/p><p>With ~1400 different NPC variants tested &amp; sorted, I'm happy to say that <strong>NPC appearances are finalized. <\/strong>I'm personally quite pleased with the results, and I hope y'all will be too.\u00a0<\/p><p>This frees me up for the final tasks: <strong>MCM Automation, <\/strong>and <strong>Testing\/Bugfixing\/Polishing.<\/strong><\/p><p>We've spoken at length about the MCM's, so here's some functional definitions for <strong>\"Testing\", \"Bugfixing\", <\/strong>and <strong>\"Polishing\"<\/strong>:<\/p><ul><li><p><strong>Testing: <\/strong>Playtesting the game to find bugs &amp; issues not yet fixed.<\/p><\/li><li><p><strong>Bugfixing: <\/strong>Designing, implementing, and verifying solutions to bugs &amp; issues found during testing.<\/p><\/li><li><p><strong>Polishing: <\/strong>Rounding out unfinished &amp; under-baked features. This can include UX changes, updating mods that have grown out-of-date, etc.<\/p><\/li><\/ul><p>To be clear, I expect this to be a <strong>multi-week process, with guaranteed unknown timesinks. <\/strong>Like all of you, I'm very excited at the nearing release, so I want to be clear as possible with the timelines.<\/p><p>With that said, testing makes for great stream content - so starting this week, I'm adding a <strong>second stream slot! <\/strong>(This should help prepare me for an increased streaming schedule, post-SE release.)<\/p><p>This week's second stream will be <strong>Friday May 7th @ 5:00pm PST.<\/strong> This timeslot will hopefully help interested viewers catch at least one stream per week. (It is also experimental, and may be adjusted in the future.)<\/p><p>I hope you're all as excited about these upcoming features as I am, please feel free to leave any feedback or ideas in the comments below, and as always, thank you from the bottom of my heart for your support.<\/p><p>We're getting there, y'all! :)<\/p><p>Dylan<\/p>","published":"2021-05-04T19:50:18.000+00:00","url":"\/posts\/moving-onto-more-50832264"},{"title":"Final NPC Mix & MCM Preview - Ultimate Skyrim SE Devstream (4\/26\/21)","content":"<p>Time for your weekly <em>Ultimate Skyrim <\/em>dev update y'all! As always, thank you so much for the support. I couldn't do this without you! :)<\/p><h3>Development Summary - Week of April 18th, 2021<\/h3><p>This was a shorter week for me, as my wife and I went out of town for her birthday. (You're the best, Lizard! &lt;3)<\/p><ul><li><p><a href=\"https:\/\/imgur.com\/a\/4xhFMdJ\" target=\"_blank\">Click here for the updated release roadmap!<\/a><\/p><\/li><li><p>With the shorter week, I spent most of my time on <strong>knocking out NPC appearances<\/strong> &amp; <strong>researching MCM automation.<\/strong><\/p><\/li><li><p>The good news is that the NPC's should be fully sorted by this week, and the MCM's are looking pretty doable - even for a script kiddie like myself. ;) My plan is to automate a handful this week, which will help me understand the length of the task overall.<\/p><\/li><li><p>More good news: the NPC artist Southpawe released the latest mod in their <strong>Northbourne NPC's series<\/strong>, this time covering Solitude and the surrounding areas. It's incredible work (as always), and it's already been integrated into the initial release.<\/p><\/li><\/ul><p>I'll be back next week with the latest, thank you for your time, and I hope you all have an awesome week!<\/p><p>Dylan<\/p>","published":"2021-04-27T19:48:57.000+00:00","url":"\/posts\/final-npc-mix-se-50553255"},{"title":"Updated Roadmap & Speed Trees (Devstream 4\/19\/21)","content":"<p>Hello there everyone! I hope you had a wonderful week, and thank you as always for your time &amp; attention.<\/p><h3>Development Summary - Week of April 11th, 2021<\/h3><ul><li><p><a href=\"https:\/\/imgur.com\/a\/4xhFMdJ\" target=\"_blank\">Click here for the updated release roadmap!<\/a><\/p><\/li><li><p>This week was all about <strong>finalizing NPC appearances<\/strong>. About ~150 remain, which is about a day's worth of work. I'll finish these up this week, and then move onto the real meat and potatoes: <strong>MCM automation.<\/strong><\/p><\/li><li><p>I've not automated any MCM's yet, so it's difficult to estimate the time requirement. I'm excited to automate some MCM's this week, which will give me a better point of reference for how long the feature will take overall.<\/p><\/li><li><p>In the ongoing quest for dank Skyrim trees, we test the <strong>Speed Trees <\/strong>mod by Elwap &amp; Pfuscher. This mod seems extremely high quality, and is a very likely candidate for the first early access build (0.1.0).<\/p><\/li><\/ul><p>Thank you again for reading &amp; for all your constant support. Y'all really make this project a possibility, and I hope you know how grateful I am for your contributions.<\/p><p>I'll be back next week with the latest, and I hope you all have an awesome week!<\/p><p>Dylan<\/p>","published":"2021-04-20T19:50:56.000+00:00","url":"\/posts\/updated-roadmap-50272285"},{"title":"Updated Roadmap - Ultimate Skyrim SE Devstream (4\/12\/21)","content":"<p>Hello there lovelies, and thanks for stopping by for this week's dev update.<\/p><p>A quick apology: <strong>this week's VOD is unfortunately missing most of the stream<\/strong>, as my power went out mid-stream &amp; Twitch unfortunately couldn't save the full stream.<\/p><p>I promise I'll catch you up on everything here, and thankfully this week's work was relatively straightforward.<\/p><h3>Development Summary - Week of April 4th, 2021<\/h3><ul><li><p><a href=\"https:\/\/imgur.com\/a\/lUpaTt8\" target=\"_blank\">Click here for the updated release roadmap!<\/a> As the image shows, I completed about half of the NPC appearances last week &amp; I'm confident I can finish the remainder this week.<\/p><\/li><li><p>Thus far, I'm very pleased with the variety &amp; quality of the appearances. I think Skyrim already does a great job of giving NPC's full personalities, and I think players will further connect with their favorite characters when those characters have interesting &amp; unique appearances as well.<\/p><\/li><li><p>In my spare time, I've been searching for a quality replacement for the now-defunct Jedi Trees mod shown a few weeks back. I won't say too much in case my plans don't shake out, but I've got an idea for a semi-custom solution that may serve. ;)<\/p><\/li><\/ul><p>Thank you for all of your support, and I hope you all have a wonderful week!<\/p><p>Dylan<\/p>","published":"2021-04-13T19:20:10.000+00:00","url":"\/posts\/updated-roadmap-49992244"},{"title":"Release Roadmap & Mavis Beacon - Ultimate Skyrim SE Devstream (4\/7\/21)","content":"<p>Hey there all - hope you had a lovely Easter &amp; an even lovelier week!<\/p><p>The main feature this week is the updated roadmap to release, which you can find below.<\/p><h3>Development Summary - Week of March 28th, 2021<\/h3><ul><li><p><a href=\"https:\/\/imgur.com\/pMd3J9f\" target=\"_blank\">Click here for the updated release roadmap!<\/a> As you can see from this (beautiful) image, only two major steps remain before the first early access release of Ultimate Skyrim SE: finalized NPC appearances, and MCM automation.<\/p><\/li><li><p>I also spoke briefly about the Ultimate Skyrim Wiki, planned to launch alongside or shortly after the first early access build. My hope is that the Wiki will provide some much-needed tutorialization for the complex Ultimate Skyrim experience, and also serve as an avenue for the community to get involved with the project.<\/p><\/li><li><p>I spent most of this week working on the <strong>NPC appearances<\/strong> - a more time-consuming process than I'd hoped, but also a lot of fun. I'm hoping the extra attention to detail will enhance interactions with your favorite characters, and with every character in general. I also hope to be done (or almost done) with these appearances by the end of the week.<\/p><\/li><li><p>I also <strong>reverted inns<\/strong> to their \"natural\" state in preparation for the release, and <strong>added a more reliable means of storing items with innkeepers<\/strong> via Inn Storage. (Inn storage is not localized to inns as of now, but I hope to change this in the future.)<\/p><\/li><li><p>Did you know Mavis Beacon of typing tutor fame isn't a real person, and is actually a fictionalized brand representative? Watch the stream to learn more. ;)<\/p><\/li><\/ul><p>Thank you for all of your support as always, and I'll be back next week with the latest news on the upcoming Ultimate Skyrim SE early access release. &lt;3<\/p>","published":"2021-04-06T17:09:09.000+00:00","url":"\/posts\/release-roadmap-49705831"},{"title":"Finalizing NPC's, Navmeshes, and moving onto MCM automation (Ultimate Skyrim SE Devstream 3\/29\/21)","content":"<p>Hello everyone! Hope you had a wonderful week, as always.<\/p><h3>Development Summary - Week of March 21st, 2021<\/h3><ul><li><p>My focus for this week was stepping back and doing some <strong>deep prioritization<\/strong>: really sussing out what <em>needs<\/em> to be in the initial early access build, and arranging tasks accordingly. As of now, the big remaining obstacles are <strong>finalizing NPC's<\/strong>, <strong>cleaning up inns, updating mods <\/strong>that have aged since development started (so Wabbajack can grab the files), and <strong>automating MCM's.<\/strong> Once these tasks are complete, and we've tested the whole build for outstanding bugs, I think we'll have a strong release candidate for version 0.1.0.<\/p><\/li><li><p>I spent a lot of time on NPC's this week, ensuring that all the face tint data is correct &amp; that all the NPC's fit the setting. I'm quite pleased with the results, and hope to wrap up this task early this week.<\/p><\/li><li><p>I also had some time to reacquaint myself with <strong>navmeshing &amp; landscape editing <\/strong>in the Creation Kit: a skillset I've been missing for a while now. This means I now have much greater control over the placement of objects, erroneous grass growth, and the like; a very exciting prospect for the location expansions &amp; edits coming in later releases.<\/p><\/li><li><p>Finally, I've been discussing solutions for <strong>automating MCM's<\/strong> at length with my team &amp; with the talented list authors on the Wabbajack server. We have a couple different implementation options to explore here, and I hope to sink my teeth into the task this week.<\/p><\/li><\/ul><p>Thank you for your time &amp; your support as always, and I hope you all have a wonderful week!<\/p>","published":"2021-03-30T20:01:25.000+00:00","url":"\/posts\/finalizing-npcs-49401017"},{"title":"What up y'all - no stream today since I'm coming off vacation","content":"<p>Will likely stream later in the week once I've gotten some work done, and will keep everyone updated on the stream times. Thanks for understanding, and hope you all have a wonderful week! &lt;3<\/p>","published":"2021-03-22T19:06:48.000+00:00","url":"\/posts\/what-up-yall-no-49072107"},{"title":"Beautiful new forests & taking a week off! (Ultimate Skyrim SE Devstream 3\/15\/21)","content":"<p>Hello there everyone! Hope you had a wonderful week.<\/p><p>I'm just about to leave for a weeklong vacation with my wife, so I'll crank through this week's stream summary right quick! ;) Thank you to everyone who voiced such strong encouragement towards me taking this time off, and I promise I'll use it to the fullest.<\/p><h3>Development Summary - Week of March 7th, 2021<\/h3><ul><li><p>As a final indulgence before diving back into \"heavier\" dev tasks, I spent this week further adjusting the tree &amp; foliage visuals. The current build utilizes the infamous <strong>Jedi Trees pack<\/strong>, which provides some truly incredible tree models &amp; tree <em>variety<\/em>, adding a wonderful degree of realism to forests.<\/p><\/li><li><p>The trees are currently combined with <strong>Enhanced Landscapes: <\/strong>a mod that improves the wilderness across Skyrim with more trees, more natural detritus, and other features.\u00a0<\/p><\/li><li><p>It is very likely that Ultimate Skyrim SE will eventually include either Enhanced Landscapes or another tree density mod, but these mods may not be included in the initial build because their large scale changes may require significant patching &amp; there are currently other higher priorities for 0.1.0.<\/p><\/li><li><p>It is also worth mentioning that Jedi Trees will need editing to remove a couple of tree models it ripped from other games without permission. A couple of Wabbajack list authors are already working to remove these models, so I will contribute to that effort when I return.<\/p><\/li><\/ul><p>I hope you enjoy the new visuals, and please feel free to leave any feedback on the video, or here on Patreon.<\/p><p>Stay safe, and have a wonderful week!<\/p>","published":"2021-03-16T19:30:39.000+00:00","url":"\/posts\/beautiful-new-se-48833942"},{"title":"Some WIP screenshots featuring new Jedi Trees & Enhanced Landscapes!","content":"<p>Thought y'all might enjoy these. Thanks for viewing! &lt;3<\/p>","published":"2021-03-12T20:11:24.000+00:00","url":"\/posts\/some-wip-new-48675687"},{"title":"Crazy New Foliage & Updated Camera - Ultimate Skyrim SE Devstream (3\/8\/21)","content":"<p>Hello there everyone! Liz (the UltSky support lead) had the great idea of recapping my weekly devstreams here on Patreon to keep y'all in the loop.<\/p><p>Hopefully you all find this useful, and please feel free to comment with feedback, or with any other topics you'd like to see covered! &lt;3<\/p><h3>Development Summary - Week of March 1st, 2021<\/h3><p>I spent my time in two areas this week: expanding the visual suite, specifically the foliage and distant terrain, and further improving the third person camera.<\/p><ul><li><p>The current build now utilizes the <strong>Folkvangr <\/strong>grass mod, as well as <strong>Origin of Forests <\/strong>for the Falkreath area. There is a large variety of dense ground coverage, and I think it looks absolutely gorgeous across the board. Please skim through the above video to see some examples.<\/p><\/li><li><p>I dipped my toes back into <strong>DynDOLOD<\/strong>, which greatly expanded its feature set since the last time I worked with it. (For those who don't know, DynDOLOD is a tool that generates improved distant terrain &amp; objects, such as buildings, trees, and others.)\u00a0<\/p><\/li><li><p>The updated DynDOLOD features include <strong>full 3D trees<\/strong>, even in the distance, as well as <strong>full distant grass coverage <\/strong>(thanks to the grass caching from <strong>No Grass in Objects<\/strong>). This might be the biggest gamechanger in the bunch: grass is simply rendered forever, and the resulting effect is nothing short of gorgeous.<\/p><\/li><li><p>I spent a ton of time tweaking <strong>SmoothCam <\/strong>for a further improved third-person camera experience, including horseback camera. I also added <strong>Simple Lock-On SE<\/strong>, which feels really responsive &amp; adds another dimension of usability to third person.<\/p><\/li><\/ul><p>I still need to tweak my DynDOLOD settings to address some issues with distant grass discoloration, and I'd also like to experiment with some additional tree mods in the future. However, I'm backseating these tasks for now &amp; focusing on the higher priority tasks outlined in the roadmap video: specifically, finishing up the last of the recipe edits, and resolving NPC appearances (to eliminate the tinted face bugs).<\/p><p>I hope you all have a wonderful week, and thank you as always for your support.<\/p>","published":"2021-03-09T19:11:33.000+00:00","url":"\/posts\/crazy-new-camera-48544109"},{"title":"Going live in ~1 hour with this week's devstream","content":"<p>We'll cover development progress thus far &amp; plans for this next week. Hope to see you there! &lt;3<\/p>","published":"2020-11-09T18:57:08.000+00:00","url":"\/posts\/going-live-in-1-43715545"},{"title":"Ultimate Skyrim SE Alpha \u2014 18 Minutes of Gameplay","content":"<p>Hey y'all! Just wanted to offer a taster teaser of alpha gameplay I recorded during some playtesting. Hope you enjoy.<\/p><p>Also if you missed the announcement: I moved my streams to <strong>Mondays @ 12:00pm Noon PST <\/strong>(versus the Fridays I'd been doing).\u00a0<\/p><p>Hope to see you all Monday, and hope you're having a nice weekend.<\/p>","published":"2020-11-07T20:07:12.000+00:00","url":"\/posts\/ultimate-skyrim-43647924"},{"title":"Moving weekly stream to Mondays at 12:00pm Noon PST!","content":"<p>Hey there all - I won't be streaming today because I'm moving the weekly streams to Monday at the same time (12:00pm Noon PST). My schedule has shifted a bit &amp; I think this timeslot will serve better at the moment.<\/p><p>I hope to see you next Monday. Development has progressed at a decent clip &amp; there'll be some fun stuff to show off.<\/p><p>All the best, and have a wonderful weekend.<\/p>","published":"2020-11-06T17:59:45.000+00:00","url":"\/posts\/moving-weekly-to-43610762"},{"title":"FYI: This week's devstream will be tomorrow (Thursday) @ 12:00pm PST, instead of Friday","content":"<p>I'll be out of town Friday, so I'm moving the stream up to tomorrow (Thursday). Muchas gracias &amp; hope to see you there!\u00a0<\/p><p><a href=\"https:\/\/twitch.tv\/dylanbperry\" target=\"_blank\">https:\/\/twitch.tv\/dylanbperry<\/a>\u00a0<\/p>","published":"2020-10-07T20:19:50.000+00:00","url":"\/posts\/fyi-this-weeks-42496324"},{"title":"No stream today everyone \u2014 taking this week off to prep for heavy SE development starting next week.","content":"<p>Thank you for understanding &amp; for all your support, and hope you all have a wonderful weekend &lt;3<\/p>","published":"2020-10-02T17:43:55.000+00:00","url":"\/posts\/no-stream-today-42293672"},{"title":"Ultimate Skyrim 4.0.7: The Fond Farewell, and what's next for Ultimate Skyrim SE","content":"<p>Hello there everyone, and thanks in advance for reading!<\/p><p>It's been a long time coming, but today marks the release of <strong><em>Ultimate Skyrim 4.0.7: The Fond Farewell<\/em><\/strong><strong>, <\/strong>which you can <a href=\"https:\/\/ultimateskyrim.com\/ultsky-install\" target=\"_blank\">download here.<\/a> (Instructions are the same, whether you're updating or installing fresh.)<\/p><p>This post will explore 4.0.7, and the future of <em>Ultimate Skyrim <\/em>on <em>Skyrim Special Edition.<\/em><\/p><h3>Our Love Letter to LE<\/h3><p>For those of you who don't know, <strong>4.0.7 is the final, end-of-life update for <\/strong><strong><em>Ultimate Skyrim <\/em><\/strong><strong>on <\/strong><strong><em>Skyrim Legendary Edition<\/em><\/strong><em> <\/em>(aka \"<em>Skyrim Classic\" and \"Oldrim\").\u00a0<\/em><\/p><p>From this point onward, you can consider <em>UltSky LE <\/em>in maintenance mode: it will no longer receive feature updates, and will be maintained as-is for those who remain behind on LE.<\/p><p>You can see all the changes in the <a href=\"https:\/\/docs.google.com\/document\/d\/1215dfUEG7VWwpLIx6McQ4s-mLXUUoh_b4wX6zmzd1Ws\/edit?usp=sharing\" target=\"_blank\">official changelog<\/a>, but here's a summary of new features &amp; additions:\u00a0<\/p><ul><li><p>A new, simplified install process via <em>Wabbajack<\/em><\/p><\/li><li><p>Simplified performance profiles, via our proprietary launcher<\/p><\/li><li><p><em>Suki ENB<\/em>: a cutting-edge ENB for LE, customized for performance, visual fidelity, and functional Night-Eye<\/p><\/li><li><p>Over one-hundred feature tweaks &amp; bugfixes designed to address lingering issues &amp; fill gaps in the current functionality<\/p><\/li><\/ul><p>4.0.7 is the most polished version of <em>Ultimate Skyrim <\/em>to date, and we hope it will provide an excellent experience as we make the full transition to <em>Skyrim Special Edition.<\/em><\/p><h3>A Toast to <em>Automaton<\/em><\/h3><p>For those of you who don't know, <em>Ultimate Skyrim <\/em>versions since 4.0 have utilized a little ol' auto-installer by the name of <em>Automaton<\/em>, developed by Metherul. \u00a0<em>Automaton <\/em>was a revolutionary utility that laid the groundwork for auto-installable modlists like <em>Ultimate Skyrim, <\/em>and to this day, it functions exceedingly well (and is remarkably lightweight; an uncommon quality in software).\u00a0<\/p><p><em>Automaton <\/em>development ceased this year, so I wanted to give a proper sendoff to this excellent tool and its author.<\/p><p><em>Ultimate Skyrim <\/em>as we know it would not exist without <em>Automaton <\/em>and without the influence of Metherul himself. He is a rare talent with an even rarer passion &amp; temperament, and we can't wait to see what he produces as he continues his journey on the cutting-edge of software development.<\/p><p><a href=\"https:\/\/github.com\/metherul\" target=\"_blank\">You can follow Metherul's software development via his GitHub.<\/a>\u00a0<\/p><h3><em>Special Edition: <\/em>The Future of <em>Ultimate Skyrim<\/em><\/h3><p>With 4.0.7 released, we can shift our focus entirely onto the <em>Special Edition <\/em>version of <em>Ultimate Skyrim<\/em>.<\/p><p>To put it mildly, I'm extremely excited for this transition. <em>Special Edition <\/em>is an endless horizon of possibilities for <em>Ultimate Skyrim<\/em>:<\/p><ul><li><p><em>SE <\/em>significantly improves performance &amp; stability. This opens the door for features &amp; additions that were simply too much for <em>Legendary Edition <\/em>to handle.<\/p><\/li><li><p><em>SE <\/em>is the cutting edge of mod development. Most mod authors focus on <em>SE <\/em>at this point, and there are many incredible mods exclusive to <em>SE<\/em>.<\/p><\/li><li><p>There are generally, at minimum, <a href=\"https:\/\/imgur.com\/a\/n1LoVLD\" target=\"_blank\">twice the number of active players on <\/a><em><a href=\"https:\/\/imgur.com\/a\/n1LoVLD\" target=\"_blank\">SE <\/a><\/em><a href=\"https:\/\/imgur.com\/a\/n1LoVLD\" target=\"_blank\">vs <\/a><em><a href=\"https:\/\/imgur.com\/a\/n1LoVLD\" target=\"_blank\">LE.<\/a><\/em> This constitutes more potential growth for the <em>Ultimate Skyrim <\/em>userbase &amp; community.<\/p><\/li><\/ul><p>As many of you know, I've already been working on the first \"beta\" version of <em>Ultimate Skyrim <\/em>for <em>Special Edition \u2014 <\/em>hereafter referred to as <strong><em>Ultimate Skyrim 0.1.0<\/em><\/strong>.\u00a0<\/p><p>Since this version is now our sole focus, I want to <strong>level set some expectations<\/strong> for the features this version will contain.<\/p><p>In the interest of releasing sooner rather than later, 0.1.0 will be a near-direct <strong>port of <\/strong><strong><em>Ultimate Skyrim LE<\/em><\/strong><em> \u2014 <\/em><strong>without<\/strong> the recipe system, the cooking system, and Enai mod integrations announced for the now-defunct 5.0 version. (These additions are still on the docket, but do not fit the scope of version 0.1.0.)<\/p><p>With that said, you can expect some new features in 0.1.0 (<em>subject to change, as always<\/em>):<\/p><ul><li><p>Large-scale improvements to graphics \u2014 particularly environments<\/p><\/li><li><p>Hand-selected appearance improvements for NPC's, with a focus on realism &amp; believability (e.g. no \"overbeautification\")<\/p><\/li><li><p>Many more NPC's in towns, dungeons, and on the roads<\/p><\/li><li><p>A custom integration of <em>Open Cities, JK's Skyrim, Dawn of Skyrim, <\/em>and <em>Expanded Towns &amp; Cities<\/em><\/p><\/li><li><p>Streamlined replacements for existing mechanics (e.g. \"<em>Wildcat\" <\/em>over <em>\"Combat Evolved\"<\/em>, \"<em>Keep it Clean<\/em>\" over \"<em>Bathing in Skyrim<\/em>\", etc.)<\/p><\/li><li><p>Some content additions, such as <em>Obscure's College of Winterhold<\/em><\/p><\/li><li><p>Further improvements to the UX, UI, and HUD<\/p><\/li><li><p>More granular performance presets<\/p><\/li><li><p>More MCM automation<\/p><\/li><\/ul><p>This brings us to everyone's biggest question: <strong>\"When will 0.1.0 release?\"<\/strong> The answer is <strong>\"TBD\"<\/strong>.<\/p><p>I've already completed a solid amount of work on 0.1.0, but there's still a lot to do, and I'm not comfortable providing a release date until I'm confident we can meet it.<\/p><p>My initial goal was a holiday 2020 release, which I'm still aiming for; however, it is very possible (and even likely) that the release will exceed this window. 4.0.7 took longer than I anticipated, and 2020 has been a complicated year elsewise.<\/p><p>I'll post the latest updates here on Patreon (and crosspost them to the subreddit\/Discord\/Twitter\/etc.), and I still <a href=\"https:\/\/twitch.tv\/dylanbperry\" target=\"_blank\">stream weekly on Twitch<\/a> (Fridays @ 12:00 Noon PST). These streams are a good way to stay connected with the latest, and I welcome you all to join me.<br\/><br\/>I appreciate your patience &amp; understanding, and I promise we're working as diligently as possible to bring you a product that will be worth the wait.<\/p><p>Until then, I hope you all enjoy <em>Ultimate Skyrim 4.0.7<\/em>, and I can't wait for what's coming next.<\/p><p>All the best,<\/p><p>Dylan &amp; the <em>Ultimate Skyrim <\/em>Team<\/p>","published":"2020-09-20T05:37:10.000+00:00","url":"\/posts\/ultimate-skyrim-41727198"},{"title":"No stream today (will be out of town for our one-year anniversary!), but I promise I'll be back next week with some news!","content":"<p>Thank you all for your patience and support as always, and I hope you have a wonderful weekend. &lt;3<\/p>","published":"2020-09-11T18:22:04.000+00:00","url":"\/posts\/no-stream-today-41500578"},{"title":"Building Ultimate Skyrim LE 4.0.7 \u2014 Devstream (8\/7\/2020)","content":"<html><\/html>","published":"2020-08-11T18:35:25.000+00:00","url":"\/posts\/building-skyrim-40351003"},{"title":"PSA: 4.0.7 pushed back, 4.0.6 hf2 available now via Wabbajack, stream going live in ~45 minutes","content":"<html><\/html>","published":"2020-08-07T18:21:25.000+00:00","url":"\/posts\/psa-4-0-7-pushed-40210603"},{"title":"Ultimate Skyrim Poll - November 2019","content":"<p>Hey there everyone! Alan Foster has drafted a poll for UltSky users, and if you have a free moment, we'd love to hear about your experience.<\/p><p><a href=\"https:\/\/docs.google.com\/forms\/d\/e\/1FAIpQLScwnEurkKSJ41veYZc0mD23rIfnZvAAZ-fX8TEWUwtQD1u1cw\/viewform?usp=sf_link\" target=\"_blank\">Click here to take the poll!<\/a>\u00a0<\/p><p>It only takes a few minutes, and it's already provided some tremendous insights into how our users interact with UltSky. This data is invaluable for improving and expanding the UltSky experience, and is a chance for users to directly impact the direction of development.<\/p><p>Thank you in advance for your time, and I hope you guys are having a lovely weekend.<\/p><p>BB<\/p>","published":"2019-11-03T19:59:57.000+00:00","url":"\/posts\/ultimate-skyrim-31284701"},{"title":"Halloween Charity Livestream - Resident Evil: Code Veronica","content":"<p>Hey there ghouls and ghouls! Tyler and I are doing a little <strong>Halloween Charity Livestream <\/strong>on <strong>Thursday, October 31st @ 7:30 PM PST.<\/strong><\/p><p>We're playing <strong>Resident Evil: Code Veronica <\/strong>- one of our favorite childhood horror games - and donating all proceeds to <strong>The Ocean Foundation<\/strong>, who are leading the fight for ocean preservation &amp; the reversal of oceanic destruction.<\/p><p>We hope to see you all there, and a Happy Halloween to you and yours!<\/p><ul><li><p><a href=\"https:\/\/youtu.be\/8sLWoqvkTdM\" target=\"_blank\">Click here for the link to the stream!<\/a><\/p><\/li><li><p><a href=\"https:\/\/oceanfdn.org\/\" target=\"_blank\">Click here to learn more about The Ocean Foundation!<\/a><\/p><\/li><\/ul><p>Love, BB<\/p><p><br\/><\/p>","published":"2019-10-28T23:14:02.000+00:00","url":"\/posts\/halloween-evil-31119503"},{"title":"Random Japanese Super Famicom Games!","content":"<p>Hey everybody! As we mentioned earlier, we're live with some random Japanese Super Famicom games we picked up in Little Tokyo earlier today.<\/p><p>Hope you can join us!<\/p>","published":"2019-05-27T01:41:00.000+00:00","url":"\/posts\/random-japanese-27153466"},{"title":"Ultimate Skyrim Teaser Trailer \u2014 July 4th, 2019","content":"<p>Happy Saturday everyone!<\/p><p>Just wanted to drop a little teaser trailer in your lap. <strong>Also, the boys and I may stream some random Japanese SNES games later today for funsies. <\/strong>I'll post here if &amp; when we go live.<\/p><p>As always, feel free to leave any questions or comments below &amp; I'll get to them asap.<\/p><p>Love, BB<\/p>","published":"2019-05-26T19:38:44.000+00:00","url":"\/posts\/ultimate-skyrim-27146647"},{"title":"A quick status update: Ultimate Skyrim 4.0 is imminent, and will release within hours (barring any acts of God)","content":"<p>Hello everyone! Just wanted to give you some quick communication on the current state of 4.0's release.<\/p><p>We are finalizing the last missing elements of the installation website, as well as some other release materials. The installation itself is primed and ready to go, and everything should be clear for release once these materials are completed. (Knock on wood!)<\/p><p>Thank you all for your support, and I apologize to those of you who were hoping for an early release today. I hope the experience will make up for it!<\/p><p>With all my gratitude,<\/p><p>BB<\/p>","published":"2019-04-07T01:29:57.000+00:00","url":"\/posts\/quick-status-4-0-25928512"},{"title":"We are very pleased to announce the second annual BelmontCon, this September 21st!","content":"<p>This year's convention will feature a brand new venue, expanded Q&amp;A sessions, and an improved post-convention party for you to get your groove on.\u00a0<\/p><p>Get your tickets now!<\/p>","published":"2019-04-01T19:20:07.000+00:00","url":"\/posts\/we-are-very-to-25796044"},{"title":"Ultimate Skyrim Dev Update 24 - One Month Until 4.0","content":"<p>Happy Saturday everybody. Welcome to the last dev update before the release of 4.0.<\/p><p>This update contains information about Beta 5's delay, some of my work over the past month, and the work that's planned for the final month of development.<\/p><p>I've also chosen a different method of featuring Patrons in the video, which I hope you will enjoy &amp; which I will continue to experiment with. I've also got big things planned for you guys once 4.0 releases, so stay tuned for more info about new bonuses &amp; features for Patrons in the coming weeks.<\/p><p>Thank you all for supporting me during the development of 4.0, and I can't wait to show you what I've been working on. We're in the home stretch now, everyone.<\/p><p>As always, feel free to leave your comments and questions below &amp; I'll get to them ASAP.<\/p><p>All the best,<\/p><p>BB<\/p>","published":"2019-03-09T19:11:27.000+00:00","url":"\/posts\/ultimate-skyrim-25256109"},{"title":"10,000 Sub Celebration Stream - Resident Evil 2 Remake","content":"<p>We're live in 20 minutes with the Resident Evil 2 Remake to celebrate 10k subs! Hope you'll all join us &lt;3<\/p><p>Love, BB<\/p>","published":"2019-01-26T23:12:20.000+00:00","url":"\/posts\/10-000-sub-evil-24247713"},{"title":"Ultimate Skyrim in 2019 & 10,000 Subscriber Stream!","content":"<p>Happy Thursday everyone! We've officially hit 10,000 subscribers, and I'm incredibly thankful for all of your support.<\/p><p>To celebrate this milestone, the boys and I will be streaming some Resident Evil 2 Remake this <strong>Saturday (1\/24) at 3:00pm PST.<\/strong><\/p><p>I hope to see you all there, and thank you again for being a part of this adventure.<\/p><p>BB<\/p>","published":"2019-01-25T05:35:48.000+00:00","url":"\/posts\/ultimate-skyrim-24211237"},{"title":"Happy New Year everybody. Here's what you can expect in 2019","content":"<p>My sincerest thanks to all of you fans, new and old, for your support in 2018. This last year was certainly a challenge, but it also contained some incredible milestones for which I'm incredibly grateful.<\/p><p>It was the first year that I actually made a living on my content - something I never thought possible, and something that would <strong>not <\/strong>have been possible without each and every one of you.<br\/><br\/>Thank you all for making this last year the greatest yet for US, and brace yourselves for 2019, which I believe will blow 2018 out of the water. ;)<\/p><p><strong>What to expect in 2019 (at minimum):<\/strong><\/p><ul><li><p><strong>Ultimate Skyrim 4.0<\/strong><\/p><\/li><li><p><strong>Season 2<\/strong> of the <strong>Ultimate Skyrim Let's Play series<\/strong><\/p><\/li><li><p>The <strong>Ultimate Skyrim Survival Guide<\/strong> (working title): a video series featuring gameplay tips, in-depth gameplay tutorials, and other tools for surviving US<\/p><\/li><li><p>The <strong>Making of Ultimate Skyrim<\/strong>: a video series exploring the production, design, and development of Ultimate Skyrim \u2014 hopefully with modder interviews as well!<\/p><\/li><li><p><strong>Continued development<\/strong> of Ultimate Skyrim beyond version 4.0<\/p><\/li><\/ul><p>Happiest of New Years to you all, and thank you again for your contributions and support.<\/p><p>Love, BB<\/p>","published":"2019-01-03T18:35:09.000+00:00","url":"\/posts\/happy-new-year-23732149"},{"title":"Ultimate Skyrim Dev Update 18 - Dynamic Crafting","content":"<p>Apologies for the late post everybody. I am seriously bad at remembering to post my updates here on Patreon, but I promise to be better! :D<\/p><p>In case any of you missed this week's development update, it's all about a new proprietary crafting system called Dynamic Crafting. This is a large fundamental change to the crafting workflow, and I'm very excited for the possibilities it presents.<\/p><p>I hope it is to your liking, feel free to leave your comments &amp; feedback below, and thank you as always for the support!<\/p><p>Love, BB<\/p>","published":"2018-11-06T05:03:27.000+00:00","url":"\/posts\/ultimate-skyrim-22544058"},{"title":"Dev Update 14 - Placeable Objects & More","content":"<p>Hello Patrons! I've been absolutely terrible at posting these videos here on Patreon - apologies for that! Here's the latest developer update, which concerns <strong>placeable objects &amp; furnitures.<\/strong><\/p><p>Feel free to leave any comments or questions, and I will get to them ASAP.<\/p><p>Thanks for all the support!<\/p>","published":"2018-09-08T16:33:59.000+00:00","url":"\/posts\/dev-update-14-21290294"},{"title":"My sincerest thanks to you all.","content":"<p>As of this weekend, thanks to all of you, we have reached my initial Patreon goal of $1200 in monthly funding, which covers my rent and living expenses.\u00a0<\/p><p>Any funding past this point allows me to save for my family's future while doing something I love. I cannot imagine a greater gift, and I am immensely thankful to you all for granting me this opportunity.<\/p><p>On February 10th, 2016, I uploaded my first YouTube video to a community of 0 subscribers. On this day, July 16th, 2018, that community has grown to:<\/p><ul><li><p>243 Patrons;<\/p><\/li><li><p>968 members of the Ultimate Skyrim Discord server,<\/p><\/li><li><p>1,979 members of the Ultimate Skyrim subreddit;\u00a0<\/p><\/li><li><p>6,227 YouTube subscribers;<\/p><\/li><li><p>and 19,322 unique Ultimate Skyrim players.<\/p><\/li><\/ul><p>When I first began this journey, I never imagined it would blossom into what it has become today. The road has been enthralling, unpredictable, perilous, wonderful, and always humbling, and frankly I would not change a thing, as every bit of that road has brought us to this moment.\u00a0<\/p><p>Wherever that road will take us, I am proud to have lived it with all of you, and I hope you'll buckle up with me for tomorrow and beyond.<\/p><p>With love and infinite gratitude,<\/p><p>BB<\/p>","published":"2018-07-17T01:40:13.000+00:00","url":"\/posts\/my-sincerest-to-20116287"},{"title":"I've now got a second computer for rendering and streaming, thanks to all of you! ","content":"<p>Hey there loves. Just wanted to share my thanks for your funding, which allowed me to nab this second computer for streaming and rendering.I spent a large portion of last week getting this puppy up and running, and I'm so thrilled with the results. I can now render and stream without affecting the primary computer, which means more and better quality content for all of you, as well as a higher volume of completed work overall.Your support made this a reality, and I am truly in your debt. Thanks for being the best audience a creator could ever ask for.Love, BB<\/p>","published":"2018-06-19T19:05:37.000+00:00","url":"\/posts\/ive-now-got-for-19548727"},{"title":"Going live in ~5 with some Splatoon 2!","content":"<p>Hey there all! I'll be live with Splatoon 2 in about five minutes.<\/p><p>Until further notice, this will be the regular weekly time\/day for streams! <strong>(Thursdays @ 4:00pm PST)<\/strong><\/p><p>Hope to see some of you there!<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-05-24T22:54:15.000+00:00","url":"\/posts\/going-live-in-5-19011696"},{"title":"Today's Livestream: Ocarina of Time 3DS","content":"<p>Happy Wednesday everybody!<\/p><p>I'm happy to report that today's stream will be <strong>Ocarina of Time 3D for the Nintendo 3DS.<\/strong><\/p><p>The stream will begin at <strong>4:00 PM PST <\/strong>(approximately 45 minutes from this post).<br\/><br\/>After much finagling and hackery, I've managed to get my 3DS recording, which gives me a grand opportunity to play the 3DS remaster of Ocarina. OoT is one of my all-time favorite titles, and I've never gotten to play the remaster, so I'm very excited to play it live with all of you.<\/p><p>I hope to see you there, and happy hump day!<\/p><p>BB<\/p>","published":"2018-05-16T22:16:04.000+00:00","url":"\/posts\/todays-ocarina-18850742"},{"title":"Technical Difficulties \u2014 New Schedule postponed","content":"<p>Hey there loves! Sincerest apologies but I'll have to postpone the new schedule by a week due to some unforeseen technical difficulties.<\/p><p>Thanks for your understanding, and I hope you're all having a delightful week so far.<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-05-08T21:32:29.000+00:00","url":"\/posts\/technical-new-18688557"},{"title":"New content schedule, new rewards, & weekend stream","content":"<p><strong>*Important notice about next Stream at the bottom of this post!*<\/strong><\/p><p>Hey there Patrons, and thanks for your time. I hope you're having a wonderful Wednesday, and apologies for neglecting the Patron stream the past two months. It's been a very tumultuous time for my work, but after some tricky ordeals and a great deal of planning, I'm excited to share some changes I'm making to my content, and your Patreon experience.<\/p><p>These changes are a new <strong>content schedule <\/strong>(with the addition of <strong>regular streaming<\/strong>), and<strong> <\/strong>a<strong> <\/strong>new <strong>Patreon reward scheme<\/strong>.<br\/><br\/>My goals with these changes are:\u00a0<\/p><ul><li><p>To provide more content on a more consistent basis;\u00a0<\/p><\/li><li><p>To provide more value to your Patreon contributions;<\/p><\/li><li><p>To diversify my income streams so that I can devote more time and effort towards Ultimate Skyrim and my video content.<\/p><\/li><\/ul><p>Regarding the <strong>new content schedule: <\/strong>starting next Monday, each week will feature two alternating slots for LP content and one weekly stream.\u00a0<\/p><ul><li><p><strong>Monday: <\/strong>Main LP series<\/p><\/li><li><p><strong>Tuesday: <\/strong>\"Alt\" LP series \/ Twitch Stream @ 4:00pm PST<\/p><\/li><li><p><strong>Wednesday: <\/strong>Main LP series<\/p><\/li><li><p><strong>Thurdsay: <\/strong>Alt LP series<\/p><\/li><li><p><strong>Friday: <\/strong>Main LP series<\/p><\/li><li><p><strong>Saturday: <\/strong>Alt LP series \/ Dev Update (if applicable)<\/p><\/li><li><p><strong>Sunday: <\/strong>Stream VOD<\/p><\/li><\/ul><p>(This schedule is experimental and subject to change, but I will notify you of any changes.)<\/p><p>This brings me to the <strong>Patron reward changes. <\/strong>Basically, the Kinsman tier ($1+) is getting a lot more utility, while the Shield-Siblings and higher retain access to the hefty stuff (UltSky Beta, giveaways, etc.)<\/p><p>Here is a comprehensive list of changes to the reward tiers:<\/p><ul><li><p>The monthly Patron stream will now be a <strong>Q&amp;A \/ Development Stream<\/strong>, since Twitch's non-compete clause disallows me from any gaming streams outside Twitch.<br\/><br\/>I'm actually very excited about this, since it'll give me a chance to show you guys what happens behind the scenes, and I can focus more attention on your questions and the conversation.<br\/><br\/><\/p><\/li><li><p>These development streams will be <strong>open to all Patrons<\/strong>. Attendance for previous streams has been sporadic, and I think this will boost numbers and give me more questions to answer (and hopefully more info\/utility for you guys).<br\/><br\/><\/p><\/li><li><p>There will now be <strong>regular viewer polls for the Alt LP series, open to all Patrons.<\/strong> Historically I haven't had any \"pollable\" content, but now that the Alt series is a thing, I thought it a good opportunity to engage more with you guys, and offer additional utility for pledging.<br\/><\/p><\/li><\/ul><p>Finally, I'm doing a final <strong>private Patron gameplay stream this Saturday, May 5th @ 12:00 PM. <\/strong>This will be the first ever stream open to all Patrons, so if you've never tuned in before, this would be a great chance to get to know everyone.<\/p><p>As always, thank you all for reading, and for your support. If you have any feedback on these changes, please feel free to share in the comments, and I will reply ASAP.<\/p>","published":"2018-05-02T22:22:02.000+00:00","url":"\/posts\/new-content-new-18562900"},{"title":"Ultimate Skyrim Dev Update 3 \u2014 Recipes & Blueprints (Big Crafting Overhaul Part 2)","content":"<p>Here's the link to the next development update! \u00a0In today's video, we're talking more about the Big Crafting Overhaul and the new Recipe\/Blueprint system, which will fundamentally change how your character acquires and creates recipes. <br\/><br\/>Thanks for all your support as always, and I hope you enjoy the video!<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-04-07T20:08:25.000+00:00","url":"\/posts\/ultimate-skyrim-18040285"},{"title":"Ultimate Skyrim Dev Update 2 (3\/24\/18) - Big Crafting Overhaul","content":"<p>Hello there my friends, and a happy weekend to you all.<\/p><p>The next video update on Ultimate Skyrim is live, and this one is all about the <strong>Big Crafting Overhaul<\/strong>. This might be familiar to those of you who've followed my written updates, and it's the next task on the docket for Ultimate Skyrim 4.0 development.<\/p><p>It also includes the latest shoutout to all you new Patrons!<\/p><p>I hope you enjoy, and thank you for watching. Feel free to leave any questions or comments here, on YouTube, or on the subreddit, and I will address them ASAP!<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-03-24T19:05:35.000+00:00","url":"\/posts\/ultimate-skyrim-17747004"},{"title":"Ultimate Skyrim 4.0 Video Dev Update 1 \u2014 Requiem 2.0.1, Beta Version 3, & New Death System","content":"<p>Hello loves! Here's the first ever Video Development Update, for your viewing pleasure.<\/p><p>If you have any questions or comments, feel free to leave them here or on YouTube (or both!)<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-03-10T07:01:20.000+00:00","url":"\/posts\/ultimate-skyrim-17471039"},{"title":"Weekly Update (2\/23\/18) \u2014 February Patron Stream & Flu Season","content":"<p>Hello there my loves, and thanks for reading!<\/p><p>A warm welcome to our <strong>newest Patrons:<\/strong><\/p><ul><li><p><strong>Eliian<\/strong><\/p><\/li><li><p><strong>Jason Painter<\/strong><\/p><\/li><li><p><strong>Leon Mantle<\/strong><\/p><\/li><li><p><strong>Syclone903<\/strong><\/p><\/li><li><p><strong>Uncle Steffin<\/strong><\/p><\/li><\/ul><p>Today's update will be very short, as I've spent most of this week sick with the flu unfortunately. I do have a few important points to address, though:<\/p><ul><li><p>During the times I've been capable of working, I've continued to integrate Requiem 2.0.0, and I'm happy to say the process is moving right along. I'll have more for you on this topic next week.<br\/><br\/><\/p><\/li><li><p>February's <strong>Monthly Patron Stream<\/strong> will take place next <strong>Saturday, March 3rd at 12:00pm PST (Noon).<\/strong> Apologies for the delay on this stream \u2014 I originally intended it to take place this weekend, but the flu waits for no man. ;)<br\/><br\/><\/p><\/li><li><p>In an effort to reduce fragmentation across platforms, I've decided to replace these weekly written updates with <strong>Video Development Diaries\/Updates,<\/strong><strong>uploaded to YouTube every other week.<\/strong><strong><br\/><\/strong><strong><br\/><\/strong>I think the new video format will be more engaging for all users \u2014 particularly YouTube viewers unaware of these written updates \u2014 and that the additional time between posts will facilitate fuller &amp; more interesting updates overall.<strong><br\/><\/strong><strong><br\/><\/strong>(I will also crosspost these video updates to Patreon, for users who prefer this platform for news.)<\/p><\/li><\/ul><p>That wraps it up for this week! Thank you all for your continued support and dedication, and I hope you know how much it means to me.<\/p><p>I'll see you next week with even more hot news (in video format this time!)<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-02-24T02:14:11.000+00:00","url":"\/posts\/weekly-update-2-17170553"},{"title":"Weekly Update (2\/16\/18) \u2014 Community Screenshot Featurette","content":"<p>Hello all, and welcome to this week's update. I hope you've all had a lovely week!<\/p><p>Please to enjoy our <strong>newest Patrons:<\/strong><\/p><ul><li><p><strong>.<\/strong><\/p><\/li><li><p><strong>David Pollock<\/strong><\/p><\/li><li><p><strong>F1R3RYDER<\/strong><\/p><\/li><li><p><strong>Florian Neukirch<\/strong><\/p><\/li><li><p><strong>Josh Barber<\/strong><\/p><\/li><li><p><strong>Riryle<\/strong><\/p><\/li><li><p><strong>Seireitou<\/strong><\/p><\/li><li><p><strong>Thomas Hayes<\/strong><\/p><\/li><li><p><strong>Tony Vincent Edwards<\/strong><\/p><\/li><li><p><strong>UberSoldat<\/strong><\/p><\/li><\/ul><p>This week's work was dedicated entirely to <strong>integrating &amp; patching Requiem 2.0.0.\u00a0<\/strong><\/p><p>The process goes swimmingly, but doesn't make for particularly interesting reading, so I decided to do something a little different this week and feature some<strong> community screenshots from the 4.0 Beta!<\/strong><\/p><p>As many of you know, 4.0 offers vastly improved visuals thanks to Snowfall ENB, Gato's proprietary lighting tweaks, and some other new additions.<\/p><p>Thank you to all our community contributors, and you can find more shots just like these in <strong>ultsky-screenshots <\/strong>on the <strong><a href=\"https:\/\/discord.gg\/8VkDrfq\" target=\"_blank\">channel Discord!<\/a><\/strong> Feel free to submit your own, as well!<\/p><p><strong>via Phinocio:<\/strong><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/7372d4ceb10c4addbc59704686469447\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=J_gkoP1VDA93Diodm90UTDQ1tuVzrwIwQ48PlgKT3UA%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/c06dc820f9c744ad90ca55042e30f44b\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=actItt_mlPmhjxt8fI9aU4L71Bhd2LmRq2M7YxHgn6U%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/ac5c94a281fa4df185e135a06dec9649\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=0PqSNkLYm18RG5DrutfmhsrJ2WXJOdWPnlSEpUtpbnw%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/945f42e82826432f805166cae488642c\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=k5W4pcHKFK9u1hfCEEkNsnQOCxnYAzl9vyW5atkcFno%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/4645af679d124112a771c7c0ec4b3d94\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=VQlGg6ob0kQ8Dj80VEpAbTKjBxBBwYi58vV3OJA1DOw%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/ac7721f32fbd4257bc6c97606267b22f\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=w88QiAVfPwoh5PFBIBHsASxcOpd8PjeKoRUlqZUsFVg%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/c62904a0c9c14155b94471d2a64adc3b\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=sThQmebmKWyhvg8wE94G63Zq1zpJT2mtlsZ_tuarV2U%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/dc62f9fad8f24897a77758b649077af4\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=Xy3hrmUQdsrpqewLUoV9dj0cPBncs5iAaZo-Wqh1g_w%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/a9093ddc95c341d0b66f432be5de8438\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=LInK5iX0AlE7sT5MAKy6WtWi1HPSpSH3EswLMIaS7gQ%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/5117254e8c4d481f87eb5e6ffacd2723\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=5Up_7jMe5VS_p8IZOsFu3Tjr98_5OF-C5VAhNNJU1Ks%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/d1520adf61a34c049e0e78e8e3ccf21b\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=Yx3NLOc0mwZ9aPWd7j3c1UnDSCTXlX5Yiyjubnh0lVM%3D&amp;token-time=1781222400\"\/><\/p><p><br\/><\/p><p><strong>via Gatonegro:<\/strong><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/f0654a6ec8f542399e06aa8ccf856e90\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=i1DvZsJb5xy9DHtljCsK4cPETPn56v296SWuM1OIC38%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/7c364d5ac0694c05b830fbc043119e02\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=FGuH8yK8hcP1yVb_YdFuaZe0nXv-Q2ycUXuCWhsllUg%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/5d876ace1f62465d8ace74a64cb7274c\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.png?token-hash=zhlr30J-dqS7NMz8ivxFG6gDfD5OY8qRWaGKIpkQnPQ%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/2c11ba765bd7429cbd939e0f0cc231b3\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=4sbO2Hj9UcubiS5VFiArlq8rVn-c9T37NEKz2biJVDE%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/2c1b581a611f4889849680add6d600c1\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.png?token-hash=TQCPCArgBJk-PVDvSrHKaIBdEg3xgOW-MKyvjZnLUZw%3D&amp;token-time=1781222400\"\/><\/p><p><strong>via Electraumatized:<\/strong><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/ecfef0046dc24a6aba3b55819d3a7489\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=b-IpZuAMmb6Wof3A5bILODsCHdxbUCphMBty1dVxc40%3D&amp;token-time=1781222400\"\/><\/p><p><strong>via 8 Bit Ammi:<\/strong><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/088d078e4edc4eb8adedc75d95bcaf3a\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=K8-lVxB26kLxTOHNgCet74JfS6tw3Tbc8obC6yezFQI%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/17043223\/9b4b67ddd6d843d0999bfd4b3c23dfaa\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=iuiJQqnI-oOOypZgeoW1hPTuSb_3mA_IG7houRwmug4%3D&amp;token-time=1781222400\"\/><\/p><p>I hope you all enjoyed these shots, and I'll be back next week with more updates on development.<\/p><p>Thanks as always for reading!<\/p><p>BB<\/p>","published":"2018-02-17T01:42:20.000+00:00","url":"\/posts\/weekly-update-2-17043223"},{"title":"Weekly Update (2\/9\/18) \u2014 Requiem 2.0.0","content":"<p>Welcome back, my loves, to another week of GRIPPING Ultimate Skyrim development. ;)<\/p><p>As always, say hello to our <strong>Newest Patrons:<\/strong><\/p><ul><li><p><strong>Chailles<\/strong><\/p><\/li><li><p><strong>Faringray<\/strong><\/p><\/li><li><p><strong>Kent Frazier<\/strong><\/p><\/li><li><p><strong>Koby Perrett<\/strong><\/p><\/li><li><p><strong>ONomadO<\/strong><\/p><\/li><li><p><strong>Thomas Batchelor<\/strong><\/p><\/li><\/ul><p>As some (most?) of you know, this week marked the release of the long awaited <strong>Requiem 2.0.0 \u2014 The Phantom Agony<\/strong>. This version contains major changes to Archery, Combat, Foodstuffs, Lockpicking, and more, along with an abundance of bug fixes and quality-of-life changes.<\/p><p><a href=\"https:\/\/requiem.atlassian.net\/wiki\/spaces\/RD\/blog\/2018\/02\/07\/408256513\/Requiem+2.0.0+-+The+Phantom+Agony+unleashed\" target=\"_blank\">You can read all about the new changes here.<\/a>\u00a0<\/p><p><strong>What does this mean for Ultimate Skyrim 4.0?<\/strong><\/p><p>Though I did not know Requiem's 2.0 release was so imminent, I've planned to integrate it as long as it dropped before 4.0 was ready. Since Requiem 2.0 is now released, I can definitively say:<br\/><br\/><strong>Ultimate Skyrim 4.0 will utilize Requiem 2.0.0 \u2014 The Phantom Agony.<\/strong><\/p><p>I'm very excited to announce this, because as many of you know, my love for Requiem originally inspired the creation of Ultimate Skyrim, and I'm beyond excited to bring Requiem's new changes &amp; features to the US experience.<\/p><p>I began work on 2.0.0 integration the day of release, and I can already promise that the new version of Requiem is balls-to-the-wall awesome.\u00a0<\/p><p>There is still much work to be done on my end, since many elements of US are now outdated\/in need of change to accommodate Requiem's newest version, but I promise I'm working diligently to make these changes.<\/p><p>You might also be happy to hear that <strong>Requiem's update will not add additional time to 4.0's projected release date<\/strong>, since as I said earlier, I already expected this update to drop before 4.0 was ready to publish.<\/p><p>For reference, that projected release date is: <strong>soon<\/strong> \u2122 . ;)<\/p><p>With that I will leave you, since I'm already antsy to get back into xEdit and continue working on Requiem's integration. (This really is my idea of fun, for whatever that says about me.)<\/p><p>Thanks for reading, double thanks to all my Patrons, and triple thanks to Ogerboss and the Requiem devs for their wonderful work. I'll be back next week with more hot news!<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-02-09T22:22:10.000+00:00","url":"\/posts\/weekly-update-2-16906446"},{"title":"Weekly Update (2\/2\/18) \u2014 XP32 Extended, Traps Make Noise, and Other Tweaks","content":"<p>Hello my loves, and welcome back to another weekly update!<\/p><p>As usual, please say hello to our <strong>newest Patrons:<\/strong><\/p><ul><li><p><strong>Aftiel<\/strong><\/p><\/li><li><p><strong>Arden M Riley<\/strong><\/p><\/li><li><p><strong>Brian Peirce<\/strong><\/p><\/li><li><p><strong>Josh Walum<\/strong><\/p><\/li><li><p><strong>Poisonorchid<\/strong><\/p><\/li><li><p><strong>Science Panda<\/strong><\/p><\/li><li><p><strong>Steven Burns<\/strong><\/p><\/li><\/ul><p>Here's a notated list of everything I've been working on this week!<\/p><ul><li><p>Thanks to my fianc\u00e9e and her project management skills, I now have a curated list of everything that needs to be done before 4.0 can release (as well as an organized plan for content reserved for future releases post 4.0).<br\/><br\/><\/p><\/li><li><p>I've replaced the <strong>xp32 Maximum Skeleton <\/strong>with its spiritual successor, <strong>xp32 Maximum Skeleton Extended <\/strong>by <strong>Groovtama<\/strong>. The extended mod features several new features and revamped skeletons for both the player character and several animals\/creatures with errors in their skeleton meshes. This should improve consistency and stability across the board.<br\/><br\/><\/p><\/li><li><p>I've integrated <strong>Traps Make Noise <\/strong>&amp; <strong>Mining Makes Noise <\/strong>by <strong>kryptopyr<\/strong>. It's always bothered me how enemies don't react to deafeningly loud traps (or players mining for ore), but this is no longer a problem thanks to kryptopyr. Watch those tripwires, or you'll be sorry!<br\/><br\/><\/p><\/li><li><p>I've replaced <strong>Smarter Combat Music <\/strong>with <strong>No Combat Music <\/strong>by <strong>Phitt<\/strong>. As some of you know, I hate when combat music alerts the player to threats, and I implemented SMC to address this problem. However, I've swapped it with NCM to lessen the script load and address sporadic user reports of SMC instability.<br\/><br\/><\/p><\/li><li><p>I've integrated <strong>Tavern AI Fix <\/strong>by <strong>Andrelo. <\/strong>Normally, waiters will attempt to take your order when you sit <em>anywhere <\/em>in a tavern \u2014 including your room, or even in the bath! This mod prevents that behavior, and makes taverns a little more realistic.<br\/><br\/><\/p><\/li><li><p><strong>Sleep to Gain Experience <\/strong>by <strong>Zebrina <\/strong>has officially superseded <strong>Classic Level Up<\/strong>. This simulates classic roleplaying experiences by reserving experience points until you've slept, at which point your day's efforts will come pouring in. It's quite a lot of fun, and fits nicely within the roleplaying emphasis of Requiem\/US.<br\/><br\/><\/p><\/li><li><p>Finally, I've integrated <strong>Wiseman303's Critter Fixes<\/strong>. The sister mod to Wiseman's Flora Fixes, this mod fixes some errors in critter\/bug meshes and prevents them from colliding with the player. If you've ever \"ran into\" a torchbug before, you'll understand the need for this fix.<\/p><\/li><\/ul><p>That's it for this week! As usual, thank you for reading and for your steadfast support. Each week brings us closer to 4.0's release, and I seriously cannot describe how excited I am.<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-02-03T01:46:02.000+00:00","url":"\/posts\/weekly-update-2-16772277"},{"title":"Weekly Update (1\/26\/18) \u2014 New Death Mechanics","content":"<p>Hello my loves, and welcome to another weekly update. Thank you as always for joining me, and a warm greeting to our <strong>newest Patrons:<\/strong><\/p><ul><li><p><strong>Amalia Kadarusman<\/strong><\/p><\/li><li><p><strong>Arden M. Riley<\/strong><\/p><\/li><li><p><strong>Dan<\/strong><\/p><\/li><li><p><strong>Deric Frost<\/strong><\/p><\/li><li><p><strong>Jacob Michelis<\/strong><\/p><\/li><li><p><strong>James Higs<\/strong><\/p><\/li><li><p><strong>Joery Pigmans<\/strong><\/p><\/li><li><p><strong>Joseph Romness<\/strong><\/p><\/li><li><p><strong>J. Robin<\/strong><\/p><\/li><li><p><strong>Kumatora<\/strong><\/p><\/li><li><p><strong>Matthew Capers<\/strong><\/p><\/li><li><p><strong>Nkozi Cole<\/strong><\/p><\/li><li><p><strong>Saurophax<\/strong><\/p><\/li><li><p><strong>Science Panda<\/strong><\/p><\/li><li><p><strong>Shiara<\/strong><\/p><\/li><li><p><strong>Yannic Noah<\/strong><\/p><\/li><li><p><strong>Zachary R. Long<\/strong><\/p><\/li><\/ul><p>This week's update is very special, because it involves an area we've been tweaking for a while now: <strong>death mechanics.<\/strong><\/p><p>One of my biggest gripes with Skyrim is the way it handles death. The only consequence for death is reloading a save, which is both boring and disruptive of game flow. It also offers no <em>real <\/em>punishment and encourages save-scumming \u2014 another practice I detest, because it makes mistakes meaningless and makes it harder to reward players for skilled play.<\/p><p>To fix this problem, I designed US as a permadeath experience. With such a heavy death consequence, the game becomes much tenser and forces players to think critically about every action.<\/p><p>However, Skyrim was not designed with permadeath in mind, and with this new system came new problems:<\/p><ul><li><p>US's slow pace makes players become too afraid to take risks. Without balanced risk-reward systems, gameplay becomes boring. Players only fight sure victories, or risk losing their entire character.<br\/><\/p><\/li><li><p>Skyrim can be wonky, and <em>will <\/em>kill you in bullshit ways. You might \"trip and die\" over a physics-enabled rock, or an errant spoon might freak out and end your life. This is unacceptable for permadeath.<br\/><\/p><\/li><li><p>There is no easy way to transfer MCM settings between saves. Permadeath games typically offer quick restart times to reduce the sting of death and get players back in the action, but this is currently impossible in Ultimate Skyrim. Instead, you get to set up almost every MCM all over again.<\/p><\/li><\/ul><p>For these reasons I sought alternative death consequences for 4.0, and for most of development, we've been working with a custom version of <strong>Death is Highly Overrated Redone <\/strong>to accomplish our goals. <br\/><br\/>However, after examining our options, it looked like a proprietary solution was necessary to ensure the experience we intended \u2014 and to this end, <strong>\/u\/SrGatonegro <\/strong>has been working on some new mechanics that we're ready to reveal today.<\/p><p>All of this is subject to change, but <strong>by default in 4.0, Death will work as follows:<\/strong><\/p><ul><li><p>Players who die lose all of their belongings (except quest items). These items will be stored in a container at the location of death. <strong>Enemies will respawn in the dungeon\/cell where you died.<\/strong><\/p><\/li><li><p>The player will respawn at a bed of their choosing, with a series of debilitating wounds (thanks to the mod <strong>Wounds<\/strong>). These wounds can be addressed in many ways, or left to heal on their own.<\/p><\/li><li><p>The player can retrieve their items by reaching the location of their death, <strong>but if they die again before retrieval, their items are lost forever. <\/strong>(Dark Souls players will be familiar with this system.)<\/p><\/li><\/ul><p>These features are currently planned as <strong>optional<\/strong>, meaning players can still opt for vanilla death mechanics <strong>OR <\/strong>permadeath, if they choose.<\/p><p>Our hope is that this will create an awesome risk-reward experience that provides punishing death consequences, without being <em>overly <\/em>punishing.\u00a0<\/p><p>We think this will also reward preparation and skilled play, since players can prepare for their inevitable death(s) by stockpiling medical supplies &amp; other resources (to quicken the recovery process).<\/p><p>We're very excited for these features, and we'll keep you posted if anything changes.<\/p><p>As always, thank you for reading, and I'll see you next week!<\/p><p>BB<\/p>","published":"2018-01-27T00:46:23.000+00:00","url":"\/posts\/weekly-update-1-16626470"},{"title":"Weekly Update (1\/19\/18) \u2014 Beta 2 Release, Skyrim Sewers, Sunday Stream, & UI Changes ","content":"<p>Hello my friends, and welcome to another weekly update!<\/p><p>A hearty welcome to our <strong>New Patrons:<\/strong><\/p><ul><li><p><strong>Brian Peirce<\/strong><\/p><\/li><li><p><strong>Carlos Santana<\/strong><\/p><\/li><li><p><strong>Daniel Sanusi<\/strong><\/p><\/li><li><p><strong>Jeff Carr<\/strong><\/p><\/li><li><p><strong>josh nonymous<\/strong><\/p><\/li><li><p><strong>Justin Mohr<\/strong><\/p><\/li><li><p><strong>kaderat123<\/strong><\/p><\/li><li><p><strong>KrovaxTV<\/strong><\/p><\/li><li><p><strong>Markus Pohl<\/strong><\/p><\/li><li><p><strong>Nupanuzan<\/strong><\/p><\/li><li><p><strong>Shyam Ajudia<\/strong><\/p><\/li><li><p><strong>TheResolute<\/strong><\/p><\/li><li><p><strong>Tyler Nau<\/strong><\/p><\/li><li><p><strong>Veggie Burgers<\/strong><\/p><\/li><\/ul><p>This week is another doozy, so let's jump right in.<\/p><ul><li><p>Today marks <strong>Release 2 <\/strong>of the <strong>Ultimate Skyrim 4.0 Beta. <\/strong>Goodie Bag Patrons can access Beta r2 by <a href=\"https:\/\/www.patreon.com\/posts\/16500317\" target=\"_blank\">clicking this link!<\/a><br\/><br\/><\/p><\/li><li><p>A quick reminder that this month's <strong>Patron Stream <\/strong>will take place this <strong>Sunday, January 21st @ 12:00pm PST. <\/strong>We'll be playing the new Beta Release 2, and I'll be answering your questions about Ultimate Skyrim, the channel, and whatever else!<br\/><br\/><\/p><\/li><li><p>This week's biggest new addition is <strong>Skyrim Sewers <\/strong>by <strong>Viltuska<\/strong>. I integrated this mod with the tremendous help of reddit user <strong>\/u\/IBNYX<\/strong>, who graciously allowed me to integrate their work directly into the main Ultimate Skyrim files.<br\/><br\/>For those who aren't familiar, Skyrim Sewers adds intricate sewer networks beneath Solitude, Whiterun, Windhelm, and Markarth, as well as some forts and dungeons.<br\/><br\/>You can use these sewers to remain undetected as you traverse the cities, which is particularly great for thieves, assassins, vampires, or anyone who needs to evade capture or utilize alternate routes in &amp; out of the major cities. The sewers contain all new items, creatures, characters, and secrets to discover, so dive in... if you can brave the dark.<br\/><br\/><\/p><\/li><li><p>Several essential mod powers have been reclassified as <strong>Abilities<\/strong>, given to all new characters on game start. These powers enhance your ability to survive and make use of the resources around you. Abilities include Item Crafting, Foraging, Cooking, Fishing, Wood Gathering, and more.<br\/><br\/><\/p><\/li><li><p>I've replaced the <strong>Moonlight Tales Overhaul <\/strong>with its sister mod <strong>Moonlight Tales Essentials<\/strong> for cleaner functionality and better compatibility. Werewolves rejoice!<br\/><br\/><\/p><\/li><li><p>With the return of the crosshair, I've integrated <strong>Dot Crosshair and Thinner Compass <\/strong>to replace the atrocious vanilla reticle without sacrificing compatibility for iActivate. Happy hunting, marksmen!<br\/><br\/><\/p><\/li><li><p>Several mods have been <strong>removed <\/strong>to improve stability and functionality across the board. Here's a list of removed mods, and the reasoning behind their removal:<br\/><br\/><strong>Classic Level Up: <\/strong>slotted for replacement by \"Sleep to Gain Experience\", which provides similar functionality in a cleaner way<br\/><strong>Enhanced Blood Textures: <\/strong>heavily impacted performance in some cases, particularly large combat scenarios.<br\/><strong>Horizon of Dreams: <\/strong>no longer necessary alongside Snowfall's proprietary night skies and lighting.<br\/><strong>Randomized Word Walls: <\/strong>occasionally prevented players from properly receiving Words of Power, general wonkiness<br\/><strong>Stealth Meter Tweak: <\/strong>I decided to re-implement the detection eye, now that Skyrim Souls makes players detectable <em>during <\/em>crimes.<br\/><strong>Traveler's Covered Wagon: <\/strong>A nice idea, but the execution was simply too buggy and wonky. We'll implement a replacement, if possible.<\/p><\/li><\/ul><p>That wraps up this week's update my friends. Thanks for reading as always, and I'll see you this Sunday for the stream!<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-01-20T02:00:31.000+00:00","url":"\/posts\/weekly-update-1-16500398"},{"title":"Weekly Update (1\/12\/18) -- Beta Release 2, January Stream, Bathing in Skyrim, & Art of the Catch","content":"<p>Hello my friends, and welcome back to another Weekly Update!<\/p><p>Please offer a warm welcome to our newest Patrons &lt;3<\/p><ul><li><p><strong>Basil Vervoort<\/strong><\/p><\/li><li><p><strong>cthilhi<\/strong><\/p><\/li><li><p><strong>Eric Anderson<\/strong><\/p><\/li><li><p><strong>EX0stasis<\/strong><\/p><\/li><li><p><strong>Fudlow<\/strong><\/p><\/li><li><p><strong>Garrett McArthur<\/strong><\/p><\/li><li><p><strong>Giovane Magalhaes<\/strong><\/p><\/li><li><p><strong>Hadegs<\/strong><\/p><\/li><li><p><strong>Horatius<\/strong><\/p><\/li><li><p><strong>James Gregory<\/strong><\/p><\/li><li><p><strong>Kyriakos Evgenidis<\/strong><\/p><\/li><li><p><strong>Liam Roberts<\/strong><\/p><\/li><li><p><strong>Macjango<\/strong><\/p><\/li><li><p><strong>Mango44<\/strong><\/p><\/li><li><p><strong>Michael David Merrifield<\/strong><\/p><\/li><li><p><strong>Vilmos Draven<\/strong><\/p><\/li><li><p><strong>-W-<\/strong><\/p><\/li><\/ul><p>Now, onto the update! This one contains a lot of info, so bear with me!<\/p><ul><li><p><strong>Beta Release 2<\/strong> will drop next <strong>Friday, January 19th<\/strong> along with the Weekly Update. It will contain all the new mods and content implemented thus far, including the content added next week.<br\/><br\/><\/p><\/li><li><p>The <strong>January Patron Stream <\/strong>will take place next <strong>Sunday, January 21st at 12 Noon PST. <\/strong>I'll be showcasing some of the new features and content implemented by Beta Release 2, and generally kicking it with you fine folks. ;) I hope the new weekend timeslot will allow all interested parties to attend!<br\/><br\/><\/p><\/li><li><p>I'm pleased to announce the addition of <strong>Bathing in Skyrim <\/strong>by mzin.<strong> <\/strong>If you're unfamiliar, BiS allows players to clean themselves in any body of water (including inn bathtubs). <br\/><br\/>Squeaky clean players receive small bonuses to Disease Resistance and Speechcraft, and exceptionally dirty players will experience penalties to the same. Players with average hygiene experience no bonuses or penalties, to prevent tedious micromanagement.<br\/><br\/>Players can also craft &amp; purchase soaps that confer unique and fun bonuses. These bonuses last as long as the player remains clean, and are thoughtfully patched for Ultimate Skyrim's gameplay ecosystem.<br\/><br\/>I'm very excited about BiS, because I believe it adds significant fun &amp; depth to player management without ever feeling obtrusive. It also interacts with pre-existing systems in enjoyable ways: towns and cities become even more important (as safe places to bathe), and water temperature\/dry shelter becomes an important consideration when bathing in colder areas, or in the wilds.<br\/><br\/><\/p><\/li><li><p>I'm also pleased to announce the inclusion of <strong>Art of the Catch <\/strong>by Chesko. AotC adds real-time fishing to the game, which is a great way to source a meal or simply pass some time. It also removes the player's ability to catch fish with their hands, which is a mechanic I always found strange.<br\/><br\/>Fish must actually be present for you to catch them, and different fish are available in different regions\/water types, so keep an eye on Skyrim's rivers and oceans as you explore. Dragonflies tend to congregate around schools of fish, so look out for them as well.<br\/><br\/>I believe AotC works wonderfully alongside Fishing in Skyrim to expand US's fishing gameplay, so I'm excited for you guys to experience these new changes!<br\/><br\/><\/p><\/li><li><p>I've integrated a custom version of <strong>Simple Bedrolls and Supplies <\/strong>to fill some gaps in currently available craftables. Players can now craft bedrolls, chests, barrels, and a few other miscellanea using simple materials they've gathered during their travels. A small tweak, to be sure, but an important one!<\/p><\/li><\/ul><p>That wraps up this week's update! Thank you as always for reading, and I'll continue to post reminders about Beta Release 2 and the January Stream as next weekend approaches.<\/p><p>Until next time!<\/p><p>BB<\/p>","published":"2018-01-12T20:59:48.000+00:00","url":"\/posts\/weekly-update-1-16368254"},{"title":"Weekly Update (1\/5\/2018) -- Skyrim Souls, Real Bows, & Simple Crosshair","content":"<p>Hello my friends, and a Happy New Year to you all. I hope your holidays were fun and restful, and that you're all ready to tackle a new year. (2017 was a tough one, <a href=\"https:\/\/pbs.twimg.com\/media\/DSTgHdUUQAIfeOg.jpg:large\" target=\"_blank\">so hopefully we're all primed for 2018's challenges<\/a>.)<\/p><p>As always, please welcome our newest Patrons!<\/p><ul><li><p><strong>Andrew Dickie<\/strong><\/p><\/li><li><p><strong>big dog<\/strong><\/p><\/li><li><p><strong>Chris Walker-Bush<\/strong><\/p><\/li><li><p><strong>greatbull324<\/strong><\/p><\/li><li><p><strong>Jeremy Thomas<\/strong><\/p><\/li><li><p><strong>Jonah Gordon<\/strong><\/p><\/li><li><p><strong>Jonathan Gagnon<\/strong><\/p><\/li><li><p><strong>kenneth doobert<\/strong><\/p><\/li><li><p><strong>Martin Price<\/strong><\/p><\/li><li><p><strong>Roman Sery<\/strong><\/p><\/li><li><p><strong>Ruger<\/strong><\/p><\/li><\/ul><p>Thank you all, new Patrons and old, for your contributions!<\/p><p>Now, onto the update!<\/p><ul><li><p>Those of you who watched last month's stream will know that <strong>Skyrim Souls <\/strong>has been officially added to the installation. For those unaware, SS unpauses in-game menus (a la Dark Souls), so you can no longer freeze time while rummaging through your backpack\/magic menu\/etc.<br\/><br\/>This certainly takes some getting used to, but I absolutely love the gameplay opportunities SS presents. For one, preparation &amp; awareness are even more important -- no more scarfing down potions from the safety of your menus. Pickpocketing and Lockpicking are much more tense, since the world continues on around you (and that guard might come around that corner <em>any second<\/em>!) It also allows you to pass time while you read, play tavern games, etc., which is a nice roleplaying touch.<br\/><br\/>To accommodate this new gameplay style, I'm looking into hotkey\/control\/UI mods that will make it easier to manage your equipment in real-time. Stay tuned on this.<br\/><br\/><\/p><\/li><li><p><strong>Real Bows <\/strong>has replaced <strong>Scoped Bows<\/strong>, as of now, to accommodate the re-introduction of the <strong>crosshair<\/strong> to Ultimate Skyrim (improved by the mod <strong>Simple Crosshair<\/strong>).<br\/><br\/>When I first designed US, I removed the crosshair in an attempt to make archery more skillful\/engaging. Scoped Bows fit this mechanic well, and so I included it (even though that meant using the ugly vanilla bow models). However, removing the crosshair proved wonky at best: though scopes were a delight to use, unscoped bows were often difficult\/unsatisfying, and crossbows were basically unusable.<br\/><br\/>In the interest of usability I've decided to re-enable crosshairs, which means two things: one, we're free to use the excellent <strong>Real Bows<\/strong> and its stunning bow models, and two, that we'll need <strong>Simple Crosshair <\/strong>to replace the god-awful vanilla crosshair.<br\/><br\/><\/p><\/li><li><p>This is more of a sidenote, but I've replaced <strong>Farm Anywhere<\/strong> with <strong>Placeable Campfire Planters<\/strong>, which I believe offers a simpler and more enjoyable means of farming anywhere (as well as some other fun features).<\/p><\/li><\/ul><p>That wraps up this week's update! I've got some particularly exciting stuff in store for next week, so stay tuned and thank you as always for reading.<\/p><p>Love,<\/p><p>BB<\/p>","published":"2018-01-06T04:21:47.000+00:00","url":"\/posts\/weekly-update-1-16249869"},{"title":"Weekly Update (12\/29\/17) -- Happy Holidays!","content":"<p>Hello there my friends, and thank you for stopping by.<\/p><p>I've been on holiday this week, so I just wanted to say Happy Holidays and a Happy New Year to you all. I'll be back at it next week!<\/p><p>Also: I've seen a massive influx of Patrons since the first Beta release. Please give them your typical warm welcome, and thanks to all our new Patrons for joining us!<\/p><ul><li><p><strong>\ubbfc\uc6b0 \uc774<\/strong><\/p><\/li><li><p><strong>andrew256<\/strong><\/p><\/li><li><p><strong>archebus<\/strong><\/p><\/li><li><p><strong>Ash(Alex)<\/strong><\/p><\/li><li><p><strong>Belmont Fan Boy<\/strong><\/p><\/li><li><p><strong>Bryson Stevens<\/strong><\/p><\/li><li><p><strong>Calvin Kemp<\/strong><\/p><\/li><li><p><strong>Christonian<\/strong><\/p><\/li><li><p><strong>Cody Matthew Mccormick<\/strong><\/p><\/li><li><p><strong>Craig Sumner<\/strong><\/p><\/li><li><p><strong>Drew Wallenstein<\/strong><\/p><\/li><li><p><strong>Erik Andre Fagerland<\/strong><\/p><\/li><li><p><strong>Felix R\u00fcger<\/strong><\/p><\/li><li><p><strong>Fjodik<\/strong><\/p><\/li><li><p><strong>Geoffrey Schmidt<\/strong><\/p><\/li><li><p><strong>Globula<\/strong><\/p><\/li><li><p><strong>i_maraunzer<\/strong><\/p><\/li><li><p><strong>Jacob Myers<\/strong><\/p><\/li><li><p><strong>Jake Storms<\/strong><\/p><\/li><li><p><strong>Jaki Raven<\/strong><\/p><\/li><li><p><strong>Jay Sharpe<\/strong><\/p><\/li><li><p><strong>Jonathan Traeger<\/strong><\/p><\/li><li><p><strong>Joshua Roberts<\/strong><\/p><\/li><li><p><strong>Kevin Smith<\/strong><\/p><\/li><li><p><strong>Leviticus001<\/strong><\/p><\/li><li><p><strong>Michael Roderick<\/strong><\/p><\/li><li><p><strong>Phinocio<\/strong><\/p><\/li><li><p><strong>Prenton Bush<\/strong><\/p><\/li><li><p><strong>Ronny Andersen<\/strong><\/p><\/li><li><p><strong>Sgt Sorry<\/strong><\/p><\/li><li><p><strong>SoulBrig<\/strong><\/p><\/li><li><p><strong>TullusHostilus<\/strong><\/p><\/li><li><p><strong>Ugly_Zodd<\/strong><\/p><\/li><li><p><strong>VNBrazil<\/strong><\/p><\/li><li><p><strong>WaywardStroge<\/strong><\/p><\/li><li><p><strong>WipeoutGiver<\/strong><\/p><\/li><\/ul><p>I think next month's Patron stream will be even more lively. ;)<\/p><p>Thanks for reading, happy holidays, and I'll see you all next week!<\/p><p>BB<\/p>","published":"2017-12-29T22:43:03.000+00:00","url":"\/posts\/weekly-update-12-16117741"},{"title":"Weekly Update (12\/15\/17) -- Missives, Hearth Craft, & Ultimate Skyrim Beta Access","content":"<p>Welcome back to another weekly update my friends!<\/p><p>I've got a lot for you today, but before we get into the nitty gritty, please give a warm welcome to our <strong>newest Patrons:<\/strong><\/p><ul><li><p><strong>Alex Eggers<\/strong><\/p><\/li><li><p><strong>Hilman Ali Jafar<\/strong><\/p><\/li><li><p><strong>Ian Sinnett<\/strong><\/p><\/li><li><p><strong>Jo\u00e3o Victor Oliva<\/strong><\/p><\/li><li><p><strong>Mat\u00edas Matteucci<\/strong><\/p><\/li><\/ul><p>First: a quick reminder that <strong>this month's Patron stream will take place on December 22 at 11:00 AM PST!<\/strong> I'll post more reminders as the event approaches, both on here and in the subreddit.<\/p><p>Second: In an effort to reward Patrons and gather feedback, <strong>Goodie Bag Patrons can now access pre-release versions of my project files.<\/strong> This includes <strong>beta builds of Ultimate Skyrim<\/strong>, and other works in-progress!\u00a0\u00a0<\/p><p>These files will be available over the next few days, as I finalize the first beta releases. We've also added a beta-testing channel to the Discord to facilitate beta feedback.\u00a0\u00a0<\/p><p><strong>(Disclaimer: <\/strong>These project files are <strong>experimental builds, <\/strong>provided <strong>as-is, <\/strong>with little installation support. Interested Patrons should be proficient modders, and willing to rely on other testers for troubleshooting.)\u00a0<\/p><p>Now, onto the update proper!<\/p><ul><li><p><strong>The Notice Board <\/strong>has been officially removed from the installation, and <strong>Missives <\/strong>has been integrated in its place.<br\/><br\/>TNB was a valiant effort with great ideas, but its execution was unfortunately buggy and inconsistent. Missives builds on TNB's foundation to create a frankly <em>wonderful <\/em>mod that I believe will greatly enhance how players make their living and move about the world.<br\/><br\/>Each of the 9 Hold Capitals now contains a Missives board offering quests for those in need of coin, supplies, or a good adventure. These quests range from incredibly simple to moderately difficult, with proportionate rewards.<br\/><br\/>The quests are localized to the hold in which the quest was received (save for Courier jobs intentionally designed to send the player to a different Hold), and each quest can be cancelled anytime -- both features sorely missing from TNB, and executed brilliantly in Missives.<br\/><br\/>I've also edited the mod so it doesn't use inappropriate NPC's from other mods, or send players to certain locations they cannot\/should not access. (The mod's author, <strong>IronDusk33<\/strong>, made this process incredibly simple with his thoughtful mod design.) I've also adjusted the locations of several boards for compatibility with mods like ETaC and Dawn of Skyrim.<br\/><br\/><\/p><\/li><li><p>With 4.0's emphasis on Crafting and Player Housing, I've integrated <strong>Hearth Craft <\/strong>for a truly seamless \"craft anywhere\" experience. Players can now utilize the <strong>Builder's Workbench <\/strong>to craft a <em>huge <\/em>variety of furniture, decorations, and even entire Player Homes -- all placeable with <strong>Campfire's <\/strong>placement framework. You can craft this workbench anywhere with the player crafting ability, or craft it at a Forge.<br\/><br\/>HC's recipes all use pre-existing resources from <strong>Hearthfire <\/strong>and the rest of the mods in the lineup, so you now have even <em>more <\/em>reasons to collect that phat loot!<br\/><br\/><\/p><\/li><li><p>As I've mentioned in previous posts, <strong>Shrines <\/strong>are very important in 4.0. <strong>Religion <\/strong>players can worship at shrines to garner favor with the Divines\/Daedric Princes, and <strong>Death is Highly Overrated<\/strong> turns each Shrine into a potential respawn point.<br\/><br\/>In keeping with these mechanics, and to give even more utility to Player Homes, I've integrated a custom version of <strong>Campfire Shrines <\/strong>so that <strong>Shrines are now purchasable and craftable.<\/strong><br\/><br\/>Priests will often sell Shrines applicable to their deity, and you might find a shrine or two at your local pawn shop. Craftsmen can craft their own Shrines, provided they have the Arcane Craftsmanship perk and the appropriate materials.<br\/><br\/><\/p><\/li><li><p>I've integrated a slightly-customized <strong>Farm Anywhere<\/strong> to allow players a simple way of growing basic ingredients anywhere in the world, a la <strong>Hearthfire<\/strong>'s soil plots. Just purchase\/craft a Farming Hoe, and get to work!<br\/><br\/><\/p><\/li><li><p>Finally, <strong>Cobb Positioner <\/strong>has been integrated to round off \"crafting anywhere\" functionality. The <strong>Campfire<\/strong> placement framework functions well enough, but CP's brilliant system allows players to easily customize the <em>exact <\/em>placement of their spoils and crafting creations.<\/p><\/li><\/ul><p>That wraps up this week's update! Thanks for reading, and I'll see you all next week!<\/p><p>Love,<\/p><p>BB<\/p>","published":"2017-12-15T22:46:57.000+00:00","url":"\/posts\/weekly-update-12-15903163"},{"title":"Weekly Update (12\/8\/2017) -- December Patron Stream & More","content":"<p>Hello there my friends, and a wonderful weekend to you.<\/p><p>Please offer your usual warm welcome to our newest Patron:<\/p><ul><li><p><strong>Maxim Belousov<\/strong><\/p><\/li><\/ul><p>Before I get into this week's development update, I'd like to officially announce this month's <strong>Private Patron Stream<\/strong>, which will take place on <strong>December 22 at 11:00 AM PST.\u00a0<\/strong><\/p><p>I will continue to announce this date\/time on the subreddit and elsewhere as the stream approaches.<\/p><p>My plan is to stream some playtesting of <strong>Ultimate Skyrim 4.0<\/strong>, which marks the first time a post-3.4 version will be watchable on the channel. As you can imagine, this is a very exciting prospect for me. ;)\u00a0<\/p><p>I'll be streaming quite a while, so hopefully everyone can attend. Once the event concludes, I'll make the stream public so non-Patrons can watch!<\/p><p>Now, onto this week's actual update!\u00a0<\/p><ul><li><p>I spent most of this week continuing work on the <strong>Big Crafting Overhaul<\/strong>. Ensuring consistent crafting mechanics requires me to evaluate <em>every single crafting recipe in the game<\/em>, so it's a pretty time-consuming task. :)<br\/><\/p><\/li><li><p>Proprietary food items from other mods like Requiem and ETaC have been brought in line with last week's <strong>Food Overhaul<\/strong>. For example, ETaC includes its own Flour\/Sugar\/etc. for recipes, which becomes very confusing alongside Hearthfire's Flour\/Sugar\/etc. To fix this, all instances of duplicate ingredients have been edited for consistency.<br\/><\/p><\/li><li><p>Mage Coat spells are now properly boosted by Requiem's Mage Armor perks, as intended. There is no longer any need to cast both Mage Armor <em>and <\/em>Mage Coat spells for warmth.<br\/><\/p><\/li><li><p><strong>Improved Fish <\/strong>has been officially removed from the installation. Its fish variety was nice in theory, but incorporating the new fish into recipes became an exercise in futility. (This will also remove the need for the USLEEP-edited version of IF's plugin, currently provided by Ultimate Skyrim.)<br\/><\/p><\/li><li><p><strong>Campfire's <\/strong>crafting recipes have been moved to the player's <strong>Craft Item <\/strong>ability for consistency, and to avoid player confusion.<br\/><\/p><\/li><li><p>Fixed several small bugs, including improper keywording on several armor sets (including Ulfric's Stormlord Armor), players freezing while riding carriages, etc.<\/p><\/li><\/ul><p>And that concludes this week's update. Mad thanks for reading as always, and I'll be back next week with more gooey goodness.<\/p><p>BB<\/p><p><strong>P.S. <\/strong>If you guys enjoy Ultimate Skyrim, I strongly recommend <strong>Stardew Valley<\/strong>. I've been playing it a lot lately, and it's probably my Game of the Year for 2017!<\/p>","published":"2017-12-08T20:50:09.000+00:00","url":"\/posts\/weekly-update-12-15782807"},{"title":"Weekly Update (12\/1\/2017) -- Food Overhaul & Finishing Hunterborn","content":"<p>Hello my loves, and thanks for stopping by!<br\/><br\/>I spent this week finishing up the <strong>Hunterborn <\/strong>integration, which was \u00a0infinitely easier thanks to SrGatonegro's <strong>Ultimate Skyrim Hunterborn Patch<\/strong>, DrMonops' <strong>Hunterborn SkyTEST Patch<\/strong>, and UnmeiX's <strong>Requiem Survival Experience <\/strong>megapatch.\u00a0<\/p><p>Without these resources, integrating Hunterborn would've taken <em>significantly <\/em>more time -- and it already took quite a lot of time to begin with. ;)<br\/><br\/>I'm tremendously excited for all the new features and gameplay options Hunterborn brings to the table. I've spoken at length about some of these features in <a href=\"https:\/\/www.patreon.com\/posts\/weekly-update-11-15422805\" target=\"_blank\">previous posts<\/a>, so today I'd like to focus on an area I feel is particularly improved: <strong>Food.<\/strong><br\/><br\/>The usefulness of Food is perhaps one of Skyrim's biggest shortcomings. I think Bethesda wanted food to be important -- there's a million food items and a cooking subsystem to boot -- but cooked recipes are barely more useful than simple ingredients, which are pretty useless themselves.<\/p><p><strong>Requiem <\/strong>tries to address this by adding powerful buffs to certain foods, but since there are only a handful of recipes with these buffs, the problem persists. Most ingredients are useless, and only a few are worth grabbing.<br\/><br\/>I tried to address this problem myself with <strong>iNeed<\/strong>, which makes food an important part of staying alive, but even with that addition, Food as a system still lacks a certain panache. It's functional, but not <em>fun.<\/em><br\/><br\/>This is where <strong>Hunterborn <\/strong>comes in. HB introduces many new cooking recipes alongside its new foods and animal parts, which I felt was a perfect opportunity to address the Food problem once and for all.<br\/><br\/>These recipes are fairly useless by default -- they are balanced for vanilla, after all -- but with the help of the mods I listed above, I've overhauled the food systems for the entire game.<br\/><br\/>Here's a quick list explaining how food will work in Ultimate Skyrim 4.0:<\/p><ul><li><p>There is now a <strong>huge <\/strong>variety of recipes with <strong>useful character bonuses<\/strong>, all visible at a cookpot. Most of these recipes are geared towards <strong>stamina management<\/strong>, but many of them confer other bonuses as well.<\/p><\/li><li><p>These recipes utilize a <strong>wide range of ingredients<\/strong>, including animal meats, herbs, spices, and more. Put simply: if an item might be used for cooking IRL, you can probably use it in a recipe -- and that recipe will probably confer a useful bonus.<\/p><\/li><li><p>iNeed divides its foods into three satiation categories: Light, Medium, and Heavy. To encourage cooking, <strong>almost all cooked foods have at <\/strong><strong><em>least <\/em><\/strong><strong>Medium satiation, with many falling into the Heavy category as well.<\/strong> (Exceptions include small baked items like Tarts, etc.)<\/p><\/li><li><p>Most raw foods have Light or Medium satiation, <strong>but there are far more raw foods to consume. <\/strong>Can't forget about our lovely beast races, after all.<\/p><\/li><\/ul><p>Here's a quick list explaining compatibility edits between various mod systems:<\/p><ul><li><p>All <strong>SkyTEST <\/strong>creatures now operate using <strong>Hunterborn <\/strong>mechanics. You can find all of HB's proprietary items on SkyTEST creatures, including hunting tokens, meats, ingredients, and other animal parts. SkyTEST meats can also be frozen, just like HB\/vanilla meats, and I've added many useful recipes for SkyTEST ingredients.<\/p><\/li><li><p>All <strong>Hunterborn <\/strong>recipes and foods have been fully integrated with other mods, including <strong>iNeed, Frostfall, Campfire, <\/strong>and more.<\/p><\/li><li><p><strong>Inns will have much greater food variety, <\/strong>since these new foods have been properly distributed among appropriate Leveled Lists.\u00a0<\/p><\/li><li><p>Many <strong>Hunterborn descriptions\/effects\/spells\/etc.<\/strong> have been re-written to better fit Ultimate Skyrim's writing and copy philosophies. (No one will care about this as much as me, but I spent a lot of time on this, so I wanted to mention it. :D)<\/p><\/li><li><p>Many other small edits for compatibility, etc.<\/p><\/li><\/ul><p>That about wraps it up for this week, I'd say! Hopefully you guys are as excited about these changes as I am, and I'll see you next week with more progress.<br\/><br\/>All of my love, as always,<br\/>BB<\/p>","published":"2017-12-01T21:44:36.000+00:00","url":"\/posts\/weekly-update-12-15653463"},{"title":"Weekly Update (11\/24\/2017) -- Thanksgiving Break","content":"<p>Hello lovelies! I took this week off for some much needed R&amp;R, so I don't have much for you today. A quick thanks to our newest patrons, and a wonderful Thanksgiving to you all.<\/p><ul><li><p><strong>Paxton<\/strong><\/p><\/li><li><p><strong>Santeri Repo<\/strong><\/p><\/li><\/ul><p>Thanks for all your support as always my friends, and I'll be back next week with more Ultimate Skyrim goodness!<br\/><br\/>Love,<br\/>BB<\/p>","published":"2017-11-25T05:40:17.000+00:00","url":"\/posts\/weekly-update-11-15535575"},{"title":"Weekly Update (11\/17\/17) -- Hunterborn and the BCO continued","content":"<p>Hello my loves. I hope you all had a wonderful week, and thank you for joining me today.<\/p><p>As always, please offer a warm welcome to our newest Patrons:<\/p><ul><li><p><strong>Vida Fleetwood<\/strong><\/p><\/li><li><p><strong>Viral Architect<\/strong><\/p><\/li><li><p><strong>Yamnyak King<\/strong><\/p><\/li><\/ul><p>Today's update will be very short, since we spent most of this week making arrangements for my grandfather's funeral. The service took place yesterday, and it was a very sweet sendoff for a very beloved man.<\/p><p>My Ultimate Skyrim work for the week was fairly boilerplate. Alongside the Big Crafting Overhaul, we continue to patch\/integrate Hunterborn. This task has been much easier thanks to the excellent (and recently updated) <strong>Requiem Survival Experience <\/strong>patch by <strong>UnmeiX<\/strong>, and I'm very excited for you guys to experience the new Hunterborn gameplay.\\<\/p><p>Some features worth looking forward to:<\/p><ul><li><p>HB's primitive cooking ability has been expanded with recipes from all the other mods in US's lineup. Generally speaking: if a recipe calls for only one ingredient, you can cook it at any fire in the game. This is great for when your character is hungry, but you don't have a cooking pot on hand. (Cooking pots are still required for more complex recipes.)<br\/><br\/><\/p><\/li><li><p>Making a living as a hunter will be much more viable, thanks to increased values for many hunting spoils. These items are also affected by Hunterborn's progression system, so practicing your Hunting\/trapping will yield even more valuable pelts and ingredients.<br\/><br\/><\/p><\/li><li><p>Many ingredient and food effects have been edited for increased usefulness and better balance for Requiem.<br\/><\/p><\/li><\/ul><p>I'd like to leave you with my sincerest thanks for your steadfast support, and if any of you are interested, I've also attached a brief video I prepared for my grandfather's funeral. I thought it an appropriate sendoff for a man I loved very much.<\/p><p><a href=\"https:\/\/www.youtube.com\/watch?v=h4w2yx4aKjI&amp;\" target=\"_blank\">You can view the video here.<\/a><br\/><br\/>Much love,<br\/>BB<\/p>","published":"2017-11-17T19:35:25.000+00:00","url":"\/posts\/weekly-update-11-15422805"},{"title":"Weekly Update (11\/10\/17) -- The Big Crafting Overhaul","content":"<p>Hello babes, and a happy Friday to you all!<\/p><p>Please say hello to our newest Patrons:<\/p><ul><li><p><strong>Andrew L Butula<\/strong><\/p><\/li><li><p><strong>Rob Jacobson<\/strong><\/p><\/li><li><p><strong>Steven \"HotwheelzMcG\" McGuire<\/strong><\/p><\/li><\/ul><p>First: HUGE thanks to everyone who attended the first Goodie Bag stream and provided feedback on further improving the experience. It was tremendous fun, and I can't wait to make the next one even better!<br\/><br\/>Now, onto the update!<br\/><br\/>My original goal for this week was to integrate <strong>Hunterborn<\/strong>, but HB's emphasis on craftables forced me to tackle a different project first: the <strong>Big Crafting Overhaul<\/strong>.<br\/><br\/>The BCO is one of 4.0's <strong>core mechanic changes<\/strong>, and addresses one of US's most significant problems: inconsistent crafting mechanics\/rules.<br\/><br\/>As you all know, Ultimate Skyrim utilizes over 300 different mods. Many of these mods introduce their own craftables, which -- while awesome -- causes some pretty wild inconsistencies in crafting behavior. After all, every Mod Author has their own philosophy on how crafting should behave, and naturally their implementations do not always follow the same rules.<br\/><br\/>The goal of the BCO is to address these inconsistencies by <strong>unifying crafting mechanics and recipes, so that all craftables play by the same rules.<\/strong> This makes crafting much easier to understand and utilize, which in turn allows for some very fun emergent gameplay opportunities.<br\/><br\/>To implement these changes, we must tackle several different tasks.<br\/><br\/>----------------------------------------------------------------------------<br\/><br\/>The first task is <strong>clearly defining the purpose of each crafting station.<\/strong> In the current state of US, it's very unclear what each station is for. Some items are created at the Forge, others at the Tanning Rack, others at the Smelter, and the distinctions are often arbitrary and confusing.<br\/><br\/>With the BCO, each crafting station has a clearly defined role:<\/p><ul><li><p>The <strong>\"Create Item\" Ability<\/strong> has been greatly expanded, allowing players to craft many items on the spot. This includes Hunterborn items, tents, backpacks\/bandoliers, survival tools, crude weapons\/armors, and pretty much anything that should be craftable anywhere. All you need are the materials and the right perks.<br\/><br\/><\/p><\/li><li><p>\u00a0The <strong>Grindstone <\/strong>and <strong>Workbench<\/strong> function as they always have: tempering weapons and armor respectively.<br\/><br\/><\/p><\/li><li><p>The <strong>Tanning Rack <\/strong>and <strong>Smelter <\/strong>are both for breaking down equipment and creating raw materials required by crafting recipes. The only difference is that the Tanning Rack handles soft materials like Hide &amp; Leather, while the Smelter handles metal materials like Iron, Steel, etc.<br\/><br\/><\/p><\/li><li><p>The <strong>Forge <\/strong>allows you to craft almost every recipe in the game, including recipes from the \"Create Item\" ability. The goal here is to prevent players from tediously hopping between crafting stations. Think of it as the final step in your crafting process, where you end up with your finished product.<\/p><\/li><\/ul><p>After testing, I feel these changes greatly enhance the fun and accessibility of item crafting.<br\/><br\/>----------------------------------------------------------------------------<br\/><br\/>The second BCO task is <strong>making all craftable recipes visible to the player<\/strong>. Basically: if you can craft it, you can see it in your crafting menu -- whether or not you have the materials. (This excludes breakdown recipes, of course.)<br\/><br\/>As we've previously discussed, many modders avoid cluttering the crafting menu by hiding recipes unless the player has one or more required materials. This is quite considerate of them, but it can also prevent the player from seeing all the cool things they're able to craft.<br\/><br\/>Luckily, SkyUI eliminates this problem with its wonderful <strong>search <\/strong>and <strong>filter <\/strong>functions, which make it easy to sort even the largest crafting lists.<br\/><br\/>Now, players can easily search for cool things to create. If you want to make a Backpack, simply search \"backpack\" and you'll see everything you need to create it. If you need a warm cloak for the snow, search \"cloak\" to see all the different varieties of cloaks you can make (and their required materials).<br\/><br\/>If you have a penchant for Elven aesthetics, simply search \"elven\", or sort by the Elven material, and you'll have tons of options for filling out your cool Elven look.<br\/><br\/>Maybe you're a swordsman looking to branch out into other weapons? In that case, you could search for new weapons by name (\"hammer\", \"maul\", \"glaive\", etc.), or simply sort by the weapon class itself. Experiment with different playstyles and weapon types to find one that works for you!<br\/><br\/>If your character is an aspiring cook, pop by a cooking pot to see all the wonderful meals you can create! Maybe some delicious pies will entice you to build an oven or two, or maybe that beer-battered chicken will spur that brewery you've been considering.<br\/><br\/>These are only a few examples of course, but my hope is to encourage players to go on their own little adventures for crafting materials, or keep players on the lookout for certain items while accomplishing other tasks. I find this really connects players to the world around them, and further personalizes the player experience.<br\/><br\/>(If you're not a crafting character, remember that you can also commission most items from Skyrim's various smiths and craftsmen!)<\/p><p>\u00a0\u00a0---------------------------------------------------------------------------- \u00a0<\/p><p>That pretty much wraps up this week's update! I'll likely have more to say about the BCO and Hunterborn soon, along with some other surprises I'm saving for next week's update.<br\/><br\/>As always, I hope this post was to your liking, and thank you all for your continued support. Please believe me when I say I couldn't do this without you all!<br\/><br\/>Much love, and until next week,<br\/><br\/>BB<\/p>","published":"2017-11-10T21:00:59.000+00:00","url":"\/posts\/weekly-update-11-15313247"},{"title":"Thanks for attending the first Patron stream!","content":"<p>Thanks to all of you who attended the first stream. It was very fun to interact with you guys in real time, and I've got a lot of ideas on how to improve the next stream (both the experience and the scheduling).<br\/><br\/>See you loves tomorrow for the weekly update!<br\/><br\/>Love,<br\/>BB<\/p>","published":"2017-11-09T18:59:33.000+00:00","url":"\/posts\/thanks-for-first-15297127"},{"title":"Weekly Update -- 11\/3\/2017","content":"<p>Hello there my loves. Another weekly update for your eye holes!<\/p><p>As always, please give a warm welcome to our newest Patrons:<\/p><ul><li><p><strong>Connor Barrett<\/strong><\/p><\/li><li><p><strong>Furfante<\/strong><\/p><\/li><\/ul><p>This week's update is dedicated to my grandfather, who unfortunately passed away yesterday. His name was Jerry, and he was a wonderful husband and grandfather whom I loved very much. He went peacefully in his sleep, which was a mercy I did not expect -- and for which I will always be grateful. That's how he wanted to go, and that's how he went -- a testament to his stubborn old man ways, I suppose.<br\/><br\/>I also think he'd find a Patreon eulogy very entertaining, and it's the least I can do for him, after all he'd done for me throughout his life.<br\/><br\/>If you will, a moment of internet silence for my Grandpa, who always believed in my crackpot dreams, and who taught me to follow my heart. I will carry him with me always.<br\/><br\/>Also, the stream I cancelled this week will now take place on <strong>Wednesday, November 8th at 4:00pm PST. <\/strong>I'll post about it next week with all the relevant details.<br\/><br\/>Thank you for indulging me, and now onto the update!<\/p><ul><li><p>First, <strong>Snowfall Weathers <\/strong>has been fully integrated into Ultimate Skyrim, along with a massive <strong>Interior Lighting Overhaul <\/strong>created specifically for Ultimate Skyrim\/Snowfall by our own <strong>SrGatonegro.<\/strong> With this overhaul, you can expect cozy town interiors and the dark dungeons you know and love, without the need for any additional lighting mods. This also means <strong>ELFX is officially de-integrated <\/strong>from the installation, which should result in performance improvements for users across the board.<br\/><br\/>The overhaul works alongside our ENB tweaks to create the finest visuals I've ever seen in Skyrim, perfectly suited for the atmosphere Ultimate Skyrim intends. The performance is comparable to NLVA's ENB, so if you can run that, you will be able to run this modified version of Snowfall.<br\/><br\/><\/p><\/li><li><p>I've added <strong>All Thieves Guild Jobs Concurrently<\/strong>, which will allow aspiring thieves to accept up to <strong>seven radiant jobs at once<\/strong> (one of each type). I believe this vastly improves the Thieves Guild experience, since you no longer have to return to Riften after each completed job -- a system clearly designed for fast travel users. It's also very fun to see where your jobs will take you, and plot your course accordingly!<br\/><br\/><\/p><\/li><li><p>To accommodate Snowfall's gorgeous new weathers, I've added the <strong>ENB Water Textures <\/strong>from <strong>Realistic Water Two. <\/strong>These textures greatly improve water fidelity at very little performance cost (though the mod is still optional, just in case).<br\/><br\/><\/p><\/li><li><p>I've added <strong>Real Roads for Skyrim<\/strong>, which adds some much-needed depth to Skyrim's flat road textures. This is another visual improvement with negligible performance impact, though it is also optional.<br\/><br\/><\/p><\/li><li><p>Adding mods is always awesome, but sometimes <em>removing <\/em>mods is even more important for a streamlined and performance-friendly experience. This week was especially \"remove-heavy\", so I wanted to lay out <strong>every mod that's been removed during 4.0's development so far:<\/strong><br\/><br\/>- Climates of Tamriel (you've served us well)<br\/>- Death Alternative, and its addons<br\/>- Enhanced Lights and FX (farewell my old friend)<br\/>- Get Snowy (made redundant by Snowfall \/ Wet &amp; Cold)<br\/>- Real Shelter<br\/>- RealVision ENB (superseded by Snowfall)<br\/>- Remove Big Blurry Snowflakes (redundant with new weathers)<br\/>- Spectacular Night Eye (redundant with Predator Vision, soon to be added)<br\/>- Vivid Landscapes ELFX Patch (no longer required without ELFX)<br\/><br\/><\/p><\/li><\/ul><p>That wraps things up for this week! There's lots more to do, so I'll get back to it.<br\/><br\/>Thanks for all your support as always, and I'll see you next week!<br\/><br\/>BB<\/p>","published":"2017-11-03T20:27:33.000+00:00","url":"\/posts\/weekly-update-11-15200433"},{"title":"Stream cancelled due to family tragedy","content":"<p>Very sorry my friends but I must push back today's stream. My grandfather has passed and I will be out of town making arrangements with my family.<br\/><br\/>Thank you for your understanding, and I will schedule another stream once things have calmed.<br\/><br\/>Much love,<br\/><br\/>BB<\/p>","published":"2017-11-02T17:32:01.000+00:00","url":"\/posts\/stream-cancelled-15181293"},{"title":"Weekly Update -- 10\/27\/2017","content":"<p>Good morning Vietnam! Back this week with another update for you lovelies.\u00a0<\/p><p>Everyone say hello to our newest contributors:<\/p><ul><li><p><strong>Cidkah<\/strong><\/p><\/li><li><p><strong>Fayyne<\/strong><\/p><\/li><li><p><strong>Grant Ruhoff<\/strong><\/p><\/li><\/ul><p>I'd also like to announce the first <strong>Goodie Bag Stream<\/strong>, exclusive to patrons in the Goodie Bag tier and above. The stream will begin next <strong>Thursday, November 2nd @ 5:00 PM PST.<\/strong><br\/><br\/>I'll make another post with the stream link earlier that day, so you can get your browser nice and warmed up. ;)<br\/><br\/>Now, onto the update!<\/p><p>This week's work has mostly centered on ENB's, weather mods, and lighting adjustments. I know last week's post announced <strong>Vivid Weathers <\/strong>as the new official weather mod\/ENB for the installation, but after testing some new experimental features from <strong>NLVA <\/strong>and <strong>Snowfall ENB<\/strong> (and after a lot of tweaking and performance adjustments), it's looking more likely that one of those two mods will take VW's place.<br\/><br\/>In my opinion, <strong>Snowfall ENB<\/strong> is the obvious choice for its incredible performance, proprietary weathers, and plethora of ENB features (like auto-ambient lighting and delicious subsurface scattering\/edge texturing for waters), but alongside ELFX, it currently makes dungeons and interiors far too dark. We're currently working on a fix for this issue, which shouldn't be too difficult after all the work we've already done tweaking and adjusting these mods.<\/p><p><br\/>Since I don't have any new mods to show off this week, I've attached some screenshots that should demonstrate some of the work we've been doing on visuals and lighting. (Images courtesy of Gatonegro and myself.)<br\/><br\/>Hope you guys enjoyed this update, and I'll see you again next week!<\/p><p><br\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/15079085\/2bfe3e4122cb41b3b85f587831fce015\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=NEOOi-o90I2p8hpL4jqlYCUzVWDYwof1DkpIesFTwNQ%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/15079085\/84035957e450474582af29419b8e5ca0\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.bmp?token-hash=5MxC2H4dJuApGXMxkBkbNlbEkwgNUSYA4mzCnluS5VY%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/15079085\/ee132b62d9174510906eb470dc6a903f\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=FsJKrkIQPHWxnm8GlML7tDzh9WD7tNH8T1rvPwHF0SQ%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/15079085\/c48c6b779c3445bbb0ae111e2ec273bf\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=SB9dTjlIZvXTqRpgigbHHf1Ejeo229t8IFzFFh57c6k%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/15079085\/0a59feca5acb455f9c10d7980abb4c82\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=-3wzrI5raRF5jBx3tgYumToswpyfDvd0TdpgZx_kXmQ%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/15079085\/40aa9d2f857f4cd0a0ce29da5e966332\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=llU_tmbyBKwa7MDtCmZWpyrSRjqn4eI9pMCpKnvzUvY%3D&amp;token-time=1781222400\"\/><\/p><p><img src=\"https:\/\/c10.patreonusercontent.com\/4\/patreon-media\/p\/post\/15079085\/ffc4126d17344eb1a4510536f0821285\/eyJhIjoxLCJwIjoxfQ%3D%3D\/1.jpg?token-hash=j98nYM4O5PCxt_75HYnYVmH22vJitiKMaiWwvhikkQ0%3D&amp;token-time=1781222400\"\/><\/p><p><br\/><\/p>","published":"2017-10-27T20:42:24.000+00:00","url":"\/posts\/weekly-update-10-15079085"},{"title":"Weekly Update -- 10\/20\/2017","content":"<p>A happy Friday to you, my loves!<br\/><\/p><p>Everyone say hello to our newest contributors:<\/p><ul><li><p><strong>Rib Beelboosa<\/strong><\/p><\/li><li><p><strong>Arthur Kofman<\/strong><\/p><\/li><\/ul><p>Without further adieu, here's my progress on Ultimate Skyrim for the week!<\/p><ul><li><p>Enemy AI is now vastly improved thanks to a slightly tweaked <strong>Combat Evolved.<\/strong> This makes combat much more engaging and strategic, while preserving Requiem's core combat mechanics and philosophy. (Good luck baiting power attacks now!)<br\/><\/p><\/li><li><p>Thanks to <strong>Spellsword<\/strong>, we've implemented an entirely new way to cast spells. You can now find or create powerful Spellweapons, which allow users to cast spells at half their usual Magicka cost (along with enchantment charges).<br\/><br\/>These spells bypass armor restrictions, and like ordinary spells, they scale with your skills and most perks. However, they do NOT benefit from cost reduction perks like ordinary spells, so Spellsword characters can never achieve the power or casting ability of pure mages. This allows for powerful hybrid builds and viable cross-classing!<br\/><\/p><\/li><li><p><strong>Vivid Weathers <\/strong>and the <strong>Vivid Weathers ENB <\/strong>have officially replaced Climates of Tamriel and RealVision ENB. The new visuals are absolutely spectacular, and the new weather types will make you think twice before venturing out. The ENB is also built from scratch for Vivid Weathers, and performs wonderfully thanks to tweaks from our own \/u\/rodericktech.<br\/><\/p><\/li><li><p>I've added <strong>Underwater Treasure <\/strong>to encourage exploration of Skyrim's waterways and oceans. Treasure contents have been edited for balance, and to integrate US's other loot mods. The Ghost Sea contains some particularly nice treasures... if you can stand the cold!<br\/><\/p><\/li><li><p>We've re-implemented the <strong>unique cloaks from CCOR<\/strong>, patched for proper ownership by Novocaine. These cloaks are great for making factions and locations feel unique and interesting (and they provide some nice visual variety as well).<br\/><\/p><\/li><li><p>I'm currently working on a big project to <strong>remove item conditions for displaying crafting recipes<\/strong>. (Temper and Breakdown recipes still retain item conditions.)<br\/><br\/>Some modders try to \"unclutter\" crafting menus by hiding recipes until the player has one or more required materials, but I find this unnecessary with SkyUI's excellent Search function. Removing item conditions allows players to see EVERYTHING they can craft, so they can seek out materials for exciting recipes. This system was inspired by Modded Minecraft, of which I am a huge fan!<br\/><\/p><\/li><li><p>Other small bugfixes and additions too small for the post, etc.<\/p><\/li><\/ul><p>That's it for this week! I hope this info was to your liking, and I'll see you next week with more updates.<br\/><br\/>Love,<br\/>BB<\/p>","published":"2017-10-20T18:40:11.000+00:00","url":"\/posts\/weekly-update-10-14964870"},{"title":"Weekly Update (10\/6\/2017)","content":"<p>Hey there boys and girls!<br\/><br\/>First: everyone say hello to our newest contributors:<\/p><ul><li><p><strong>Uberbagel<\/strong><\/p><\/li><li><p><strong>Hakon Nygard<\/strong><\/p><\/li><li><p><strong>Nathanael Roberts<\/strong><\/p><\/li><\/ul><p>Apologies for the lack of Boy Party videos this week -- I decided to keep BP on the backburner so I can dedicate as much time as possible to the next Ultimate Skyrim update.<br\/><br\/>On that note, the update is officially going to be <strong>Ultimate Skyrim 4.0<\/strong>. It started as \"3.5\", but there's so much stuff going into this update that I feel a new version number is appropriate.<br\/><br\/>Here's a taster teaser of changes I've already implemented <strong>(all subject to change)<\/strong>:<\/p><ul><li><p>US will contain a new death consequence thanks to a slightly modified version of <strong>Death is Highly Overrated Redone.<\/strong> Death will steal at least one skillpoint from each skill, and your items will remain where you died. Good luck getting them back!<\/p><\/li><li><p>ELFX has been made optional, and I've integrated <strong>Dynamic Immersive Seriously Dark Dungeons <\/strong>to allow users greater control over their dungeon darkness. (DISDD is still designed to work in tandem with ELFX.)<\/p><\/li><li><p>I've added <strong>Dragon Priest Mask Journal <\/strong>to provide an in-game way to track down DP masks. This journal is well-hidden, and located somewhere difficult.<\/p><\/li><li><p>A slightly modified <strong>Religion <\/strong>has been added to US, which <em>really <\/em>expands on Divine\/Daedric gameplay. This works in tandem with the priest services from Immersive Merchandising. BtC's religion gameplay is mostly superseded, though some BtC goodies remain.<\/p><\/li><li><p><strong>Train and Study <\/strong>has been added to allow players another way to train their skills. This opens up a lot of roleplay opportunities, and provides an interesting economic choice for players.<\/p><\/li><li><p>Added <strong>Severin Manor Improvements <\/strong>to bring it in line with the quality of other player houses in US.<\/p><\/li><li><p>The furniture crafting system from <strong>Hearthfire Extended <\/strong>is now accessible without purchasing a Hearthfire house. Great for people who like to customize their other houses (or really any location).<\/p><\/li><li><p><strong>Death Alternative, <\/strong>the <strong>Death Alternative Starts<\/strong>, and <strong>Real Shelter <\/strong>have been removed from the installation for increased performance and stability.<\/p><\/li><li><p><strong>Lockpicks <\/strong>are now much rarer.<\/p><\/li><li><p>Many small bug fixes, improvements, etc.<\/p><\/li><\/ul><p>This is only a small percentage of the planned changes -- hence my decision to rebrand the update as Ultimate Skyrim 4.0.<br\/><br\/>That's it for this week. Stay tuned for more changes and info, and thank you all for the support as usual!<br\/><br\/>Love,<br\/>BB<\/p>","published":"2017-10-06T18:51:44.000+00:00","url":"\/posts\/weekly-update-10-14740019"},{"title":"Boy Party - HALO with CAPPS - ep 1-5","content":"<p>Capps is one of my oldest friends and mentors, and it was a true pleasure to kick it and play some old-school Halo. Hope you guys enjoy!<\/p><ul><li><p><strong>Episode 1 - <\/strong><a href=\"https:\/\/www.youtube.com\/watch?v=oXuw52_Rmq4\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=oXuw52_Rmq4<\/a><\/p><\/li><li><p><strong>Episode<\/strong><strong>2<\/strong><strong>-<\/strong><a href=\"https:\/\/www.youtube.com\/watch?v=qnWwIEKOCqE\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=qnWwIEKOCqE<\/a><\/p><\/li><li><p><strong>Episode 3 - <\/strong><a href=\"https:\/\/www.youtube.com\/watch?v=TS1Qo10eKXY\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=TS1Qo10eKXY<\/a><\/p><\/li><li><p><strong>Episode 4 - <\/strong><a href=\"https:\/\/www.youtube.com\/watch?v=99KnzszWMpw\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=99KnzszWMpw<\/a><\/p><\/li><li><p><strong>Episode 5 - <\/strong><a href=\"https:\/\/www.youtube.com\/watch?v=6SOccp7bbzw\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=6SOccp7bbzw<\/a><\/p><\/li><li><p><strong>Playlist - <\/strong><a href=\"https:\/\/www.youtube.com\/playlist?list=PL1voIHcG_XV66qetyhir-4R_1w2DwdeoB\" target=\"_blank\">https:\/\/www.youtube.com\/playlist?list=PL1voIHcG_XV66qetyhir-4R_1w2DwdeoB<\/a><\/p><\/li><\/ul>","published":"2017-09-27T20:10:15.000+00:00","url":"\/posts\/boy-party-halo-1-14581703"},{"title":"Update Wednesday (9\/27\/2017)","content":"<p>Hey there loves, and a happy Wednesday to you all.<br\/><br\/>First order of business: please offer a warm welcome to our newest Club Member, Gav!<br\/><br\/>Second order: I've got 5 new episodes of Boy Party for you today, this time with my good friend and mentor Capps. I think they're delightful, and hopefully you'll enjoy them as well.<br\/><br\/>In last week's post, I mentioned a new content schedule with a \"secret mystery series\" in the works. That series is still a little ways off, so to whet your appetite, I figured I'd just announce it.<\/p><p><br\/><strong>The secret mystery series is Ultimate Skyrim Season 2.<\/strong><br\/><br\/>For the past week, my number one priority has been development of Ultimate Skyrim 3.5, so that Season 2 can capitalize on its changes and improvements. 3.5 is easily the largest patch to date, and I think you guys will really enjoy what it brings to the table. I will offer more information on 3.5 specifics as the patch progresses.<br\/><br\/>Alongside this stuff, you can also expect new supplementary videos in a series I'm calling the \"Ultimate Skyrim Library\" (working title). These videos will cover everything from new player basics, to advanced tips &amp; tricks, detailed explanations of certain mods\/mechanics in context with the rest of US, and more stuff like that.<br\/><br\/>My hope is that this patch &amp; supplementary content will build the metasphere around Ultimate Skyrim, and improve the experience for both new and existing users.<br\/><br\/>With that I'll leave you. Thanks for all your support as always loves, and until next we meet!<br\/><br\/>Love,<br\/>BB<\/p>","published":"2017-09-27T20:10:05.000+00:00","url":"\/posts\/update-wednesday-14581227"},{"title":"Update *Tuesday* (9\/12\/2017)","content":"<p>Hello there loves. Apologies for the day-late update, but I was in Chicago on Vacation with Liz and only arrived home last night.<br\/><br\/>This will be a short update, as I've unfortunately got some family stuff to deal with and time is short. I've dedicated most of this week to working on the next Ultimate Skyrim patch, so hopefully that's to your liking.<br\/><br\/>Thanks for the support as always, and talk to you soon.<br\/><br\/>BB<\/p>","published":"2017-09-12T19:05:27.000+00:00","url":"\/posts\/update-tuesday-9-14346946"},{"title":"Early Access: The Production and Legacy of Shenmue","content":"<p>Hello loves! As promised, here's your early access to my newest editorial: The Production and Legacy of Shenmue.<br\/><br\/>I think this piece is a good example of the content I'd like to produce, and I tried my hardest to make it the best it could possibly be.<br\/><br\/>There are already things I'd improve moving forward, but that's the fun I think. I can't tell you how excited I am to continue honing my craft.<br\/><br\/>I hope you guys enjoy the video, and feel free to share your thoughts in the comments. You're the first people with access, so your comments should stand out!<br\/><br\/>Thanks for your support!<br\/><br\/>BB<br\/><br\/><\/p>","published":"2017-09-07T18:18:58.000+00:00","url":"\/posts\/early-access-and-14271410"},{"title":"Boy Party Early Access - 6 new episodes of Resident Evil 2","content":"<p>Happy Monday Club Members! Today I've got 6 new episodes of Boy Party for your viewing pleasure.<br\/><br\/>Here are the links to each video:<br\/><br\/>Part 8: <a href=\"https:\/\/www.youtube.com\/watch?v=79hvg2JdhDM\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=79hvg2JdhDM<\/a><br\/>Part 9: <a href=\"https:\/\/www.youtube.com\/watch?v=RpmYB5mfvD0\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=RpmYB5mfvD0<\/a><br\/>Part 10: <a href=\"https:\/\/www.youtube.com\/watch?v=M906uClcQ2o\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=M906uClcQ2o<\/a><br\/>Part 11: <a href=\"https:\/\/www.youtube.com\/watch?v=busIzNWfRb4\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=busIzNWfRb4<\/a><br\/>Part 12: <a href=\"https:\/\/www.youtube.com\/watch?v=7RjcfmpAezg\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=7RjcfmpAezg<\/a><br\/>Part 13: <a href=\"https:\/\/www.youtube.com\/watch?v=GYNVt6CfXzk\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=GYNVt6CfXzk<\/a><br\/><br\/>I hope you enjoy!<\/p>","published":"2017-08-14T22:14:20.000+00:00","url":"\/posts\/boy-party-early-13860828"},{"title":"Welcome to Club Belmont my friends!","content":"<p>Whew boy! This is actually my first ever Patreon post!<br\/><br\/>First, thanks SO much to all of you who've already contributed over the past year. I've historically offered very little to my patrons, so I find it very special that you guys still chose to contribute.<br\/><br\/>My goal with Club Belmont is to actually give you guys some rad shit for supporting my work. From this point forward, Club Belmont is second in priority only to actually creating content. Your monetary support deserves nothing less.<br\/><br\/>You can expect the first crop of goodies within the next couple of days, including the Discord server, first Q&amp;A input, and project files for my latest video essay (and probably Tyler's intros, which are an incredible resource for anyone interested in animation\/motion graphics).<br\/><br\/>Thanks again for joining me on this journey, and please feel free to get acquainted with me and each other in the comments. We all dog now.<br\/><br\/>Love,<\/p><p>Dylan<\/p>","published":"2017-08-04T19:27:17.000+00:00","url":"\/posts\/welcome-to-club-13663844"},{"title":"July 2016 patron supported","content":"<p>Thank you so much for the support this month!<\/p>","published":"2016-07-31T23:59:00.000+00:00","url":"\/posts\/july-2016-patron-6393172"},{"title":"June 2016 patron supported","content":"<p>Thank you so much for the support this month!<\/p>","published":"2016-06-30T23:59:00.000+00:00","url":"\/posts\/june-2016-patron-5945879"},{"title":"May 2016 patron supported","content":"<p>Thank you so much for the support this month!<\/p>","published":"2016-05-31T23:59:00.000+00:00","url":"\/posts\/may-2016-patron-5642408"},{"title":"April 2016 patron supported","content":"<p>Thank you so much for the support this month!<\/p>","published":"2016-04-30T23:59:00.000+00:00","url":"\/posts\/april-2016-5314832"}]}